Thanks for the feedback guys The reason I didnt double up those UV's was because it would of looked too repeated over the model. (I didnt want every blade or piece of the metal guard going over them to look the same). I wanted to try and work abit more variety into the textures. Although I could of probably halfed the size…
Sovereignty of a state means that the government in such country can rule as they want. And no other country is allowed to stick their nose in their business. It´s part of an international law. Where did you get the Saddam - Hitler/Stalin thing? I´d really like to know. But speaking of Hitler. Was it Saddam or Bush who…
@kite: Alright, alright...you SOLD me! :D That does look excitingly more like the TF2 style than what I had going. I was fighting against using the gray stockings (I wanted to go with more of a pyro look, but my art just isnt translating it well All the toons have gray pants/boots and she does fit in much better with what…
"split smoothing groups" = make hard edges, by splitting the vertex normals. http://wiki.polycount.com/wiki/Normal_Map_Modeling#Smoothing_Groups_.26_Hard_Edges You could also use Face Weighted Normals, where the model has bevels. http://wiki.polycount.com/wiki/Face_weighted_normals Generally you want to avoid shading…