I remember the movie scene competition over on Game Artist, it along with most of the comic con challenges have seen some mainstream publicity (online) by being posted on sites such as Kotaku and the like, and while that may not be the goal, having those extra millions of people seeing your work certainly doesn't hurt. Has…
I have now finished the scene. I have posted the full video on Artstation, please provide me feedback if you have time. https://polycount.com/profile/discussions/d1ver Thanks for all the feedback so far! https://www.artstation.com/artwork/L4XJQr
This is easy to flip. Maybe getting your news from carbon trading barons isn't the best way to actually get fair and balanced news? See what I did there? Really look into the carbon credit stuff and the details of the cap & trade bill. Climategate too has been quite an eye opener for those who don't just circle jerk each…
So guys i'm coming back to this old project and gonna finish it up :) I've done another paint over to show you the direction i want to take this in. I've think its better then the first posting. Framing the shot from inside a hanger bay will certain help a lot more. Below is a list of improvements that i want to make on…
right, I've been thinking of this many many times. I'm glad the SDK thread exists, so that I can download stuff anonymously - not having to prove myself to the artist whos work I made some shitty animation with.. I also think the whole "free publicity" think would be quite enough for people to jump on board with an…
And thanks for the compliments everyone! I didn't have time to respond to you all last night, so here I go. :) Oh that's cool! After Wandake he was doing mainly freelance, so I shouldn't be surprised. Ryan is a great guy, and a fantastic artist. I hope to be able to work with him again soon. All the artists at Wandake were…
Sorry for the hiatus, I lost all my subdivisions on this sculpt somehow, Now normally I would of done what I have done in the past and gone "this is to hard" and quit. However, after reading this post from Hazardous http://www.polycount.com/forum/showpost.php?p=1794475&postcount=46 I realized how much it really did apply…
So...based on the things I read in the wiki and from your post, the way trim sheets work is that you make the details first, cramming them all into one UV square, 2048 x 2048 or whatever resolution it is. Then you use that as a sort of "backdrop" while you're editing your UVs in 3DS Max, and you position the polygons…
No trouble with tiling. The distortion texture is a normal map that I made in Photoshop so it tiles already. Then I just scroll it across the UV's of the leaves mesh, so it endlessly moves along, distorting the UVs as it goes. I added a control in the shader for the vertex positions to be distorted by the same scrolling…
Sorry to let my sketchbook die, been pretty busy with life... Oh social lives... they are overrated. Anywho... I postponed my tree scene since i lost the motivation to stay with it, I wasnt really into the scene I guess. I might go back to it, we shall see. Woke up this morning in the mood to do some MudBox work (still…