Hi! Go ahead and send in a ticket to support@quixel.se with any supporting documentation (including images) so our developers can look into what's causing this for you. Thank you!
Dobbler It took 48 hours (6 eight-hour days) to make s-400 model, including searching for references. And I really forgot to turn on smoothing on rear bed :)
I agree the angle is much more dynamic! If you want that Splash Art look I would extend the cavas to the left to include her whole wing and a little to the right.
@Atokal: Yes, 100% rendered in UE4. @ghaztehschmexeh: Thx for the info, I didn't know that only replicas have this pattern inside. I simply liked it, so I included it.
Lots of awesomeness here, inspiring textures! Agreed that a few tutorials walking through the production of a few of different types of materials with engine set up included would be very popular!
How good would anyone in this thread fare if the unwashed masses went over every one of your social media posts, including forum posts, with a fine-toothed comb?
i definitely will do more dioramas. It is a specific area in the industry i want to actually expand my services to. Stay tuned for more works, including the finished sculpt of "duality".
You can't use Gamma Correction with RT shaders in Max without them breaking a bunch of stuff, including your normal maps. And you're not meant to, just post it in Photoshop.
So, you want to UV unwrap the model and animate it with an armature? Did the import include the vertex animations? If so, they are probably listed in the shape keys section. Just delete them.