Hi, Exciting news! JJ OBJ Toolkit has a first update released. New UI, new functions and other tweaks. To update download new zip file, overwrite your old script and you are good to go. Free Download - https://gum.co/jj_obj_toolkit or https://flippednormals.com/downloads/jj-obj-toolkit-for-maya/ref/janjinda/ Check a quick…
UPDATES... Haven't had a chance to work on this since the spring. Recently finished Dishonored 2 which inspired me to come back to this project. I didn't like the direction that the Victorian wall were heading so I decided to redo it from the ground up. I felt the old design was too "boxy" and had no character. Added a…
Little update on the hair. I followed a tutorial for exporting curves from zbrush to maya to generate nhair and it worked out pretty great. Fibermesh is definately the fastest way to style the hair but mayas curve control is much better for smoothing and editing.. I've been doing some iclone tutorials so once onyx is in i…
Hey guys! Sorry for the slow updates, crazy christmas retail crunchtime been eating up my time ;) prob wont get any decent time on this till the new year :( ZiO - Cheers dude, you are definitely right about that, will deff rework that area. Luke_Starkie - Duuuude! Thank you for the paintover, i appreciate it :) deff opened…
We have a team of about 20 people, spread across the US and also in China. Lately we've been using Sifter to organize tasks vs. bugs. We've also been using Jell for daily status updates, that's worked pretty well. We're using Slack for text chat, and Skype for a weekly all-hands voice update meeting. SVN for source…
I think he's referring to UE4 -- Jordan just confirmed the best method for synced normals there and you need to have the "Check the Compute binormal in pixel shader box." switch in the mikkT space plugin turned on. Which is under the config section of the plugin: "Here's an update on the Xnormal / Synced normals pipeline.…
Hey butt_sahib! Man, its been a long time, thanks for the kind words and watching as always! :) Sorry not too much of an update here, just didn't want to let this go without updates for too long. Every time I start to get into this during lunch before I know it, its over! :( But still getting a little done here and there.…
I'd love to help, but I'm too busy these days. Great idea though, I'll gladly download this when it's finished. He's not moving a vert and claiming the model is his. He's fixing inconsistencies and graphical issues. If someone is offended by that, then it's their problem for being ridiculous. I'd be extremely thankful if…
Well...it would take several posts with your updated efforts to get my point though but generally I model only the details that would be important to the silhouette like the hatches, latches, the turret etc. Small tiny intricate details like my treads I built them with planes and duplicated them then weld it together while…
[ QUOTE ] Sa74n: I'll have to look in to that... I still don't think the lighting is as dynamic as you're thinking. Fuse: Correct, they have updated the lighting. However, I can't see Valve moving away from a compile system any time in the near future. The switch of an engine which requires compile time to that of a…