Ah I see your texture now, it's being away from these forums for a while as when I posted the thread was back to front. Very nice work though it looks like you could have optimised the uv layout by about 50% from what can be seen. If you get a chance to come back to this a rebake would be good, cut everything in half and…
Thanks mate, I think I might have to forego some of the details in order to make it work efficiently but ill try and keep as much as I can without going overboard on the polycount. Yeah me too! Its such a cool environment and so much could be done with it. Hope they revisit it soon :) Here is the latest iteration of my…
thanks for the suggestion and compliment chris. ive reduced it down to 4311 tris. i think that anything beyond that will start to sacrifice the silhouette. i have quickly banged out a base texture for the statue that is based on the bronze zbrush matcap. I will now look at more references and try to add other grime and…
Just commenting to add this to my subs. Looks like you've got a lot more entropy to add to this asset. I've sent you some paintovers in your email detailing some ways to optimize your UV layout and add more visual interest to the broad surfaces. there's a lot of good modelling here that's being hidden by not calling out…
Thank you so much for that link! That was exactly what I was looking for in terms of some sort of template code I could "borrow" and get something more closely resembling a simple, yet professional website layout. So yeah, admittedly my website will probably wind up looking like a carbon copy of one of those sites in that…
So, worked quite a bit on it, still trying to make it a good piece for wednesday. I'm getting the hang of lighting and I'm still working on proper post-process. Those screenshots are still preview light build with bad screenshot quality, but I'm looking for advice and criticism on the lights & the layout of the room.…
Hey, so I've been having doubts about this design for a couple of days now, thinking it's just gone off on a bit of a tangent from the original idea... SO, I bit the bullet and went back to the drawing board. Worked up a good few silhouettes and settled on this skinnier, more mechanical looking design. I'm going to draw…
If it must be a single 2048 then you need to find better ways to UV this thing. 2048 is a lot of space, there should be ways to tile/mirror/repeat texture elements to get it all in there. Would a 4096x1024 work better for you? it would allow for a lot more tiling in one direction. Is this thing so large that some areas…
@spiderDude & allmighty_thunder: Thank you guys! @Joseph: The main reason I don't do a lot of finished pieces is because I feel like my main weakness (in scenes anyways) is still composition and image layout so I tend to stop once the picture is laid out. I do have a lot of rendering studies planned though as well as some…
@BradMyers82, Thank you so much for your kind words! I needed that boost this week. There is always that fear that you are polishing a turd and I started to feel I might be doing that with this character. >.< I had baked down my textures but after getting some advice I decided to redo my uv layout. In my mind, this gave me…