I guess what I'm wondering is what the theory behind translating values to a digital painting (at a professional level) is. I'm also jumping ahead just to start dabbling myself by watching this video https://youtu.be/Huy7RSzACUU. This guy's work seems top notch. Do pros do what this guy does and paint the whole thing on…
Hi. The bottom half of his body looks a little short. Perhaps next time, you might find it easier to keep the head a closed shape and not worry about having holes for the eyes. You can always sculpt in a recess and have eyeball subtools fitted in later. For me, having holes in the mesh really just makes it more of a pain…
Yeah, what looks more obvious to me are the scratches. The way I handle them is - I make two layers in photoshop, one of them being the paint and other the underlying metal, and mask off the paint in spots using a layer mask. I usually go for a square brush with a bit of scattering in photoshop, so it makes it look like…
I don't know much about this sort of thing. i built my machine based on some random article I found online, but it works well. I've got : GeForce GTX 1060 6GB AMD Ryzen 5 1600 Six Core 16GB RAM I've worked on as many as four 4k texture sets in Substance Painter with zero lag -- although I did run out of RAM when I started…
Hey guys. Thanks for all the comments and sorry for the late reply; it's been ages since the last time I updated this thread. I will certainly have another go at this scene once my schedule is less busy; atm I'm focused mostly on my uni. Boyo: Thanks man :) duxun: Cheers. The things you mentioned are already fixed, but I…
I did a revision on the geometry and I'm happy with how everything is dividing and smoothing now. I started sculpting some of the rust in but it raises a few more questions. Up until this point, all the rendering I've done has been in UE3. I know for UE3 you want to exaggerate your normals a bit to help the readability.…
@jmiles and @TouijriHamza thank you for the feedback! This is my first time in stylised characters and I am still not used to the details scale, but I am trying! I scaled and inflated most of the elements as well as polished them so no hard edges! However, I've noticed that the project skins are not like the other leaguer…
@Prtofdacrowd: It could be a very good work indeed, I agree all the assets would have a bigger "coherence" but I really wanted to make "real game assets" for this diorama. The Next One maybe :D @Aga22: :D Funny that you said that: The first idea with my lead animator colleague was to do EXACTLY what u're saying: a little…
they are low poly tho. it isnt noticeable at first, but if you look carefully you see. notice the suit buttons, the red shirted man shoulders and ears... not to talk about the enviro, just look at that handrail :P well, zbrush's main functions are: modelling static hi polies for presentation or modelling hi polies for…
The amount of time spent watching cutscenes does add up, there are loads of these "cutscene movies" on youtube and they are often over 1.5 hours. heres amazing spiderman, this game has some of the typical cutscenes I would expect these days https://www.youtube.com/watch?v=hzQZTGcwi78 Personally the most frustrating…