The process we use is pretty simple; 1.) Get a brief from the designers for the ship's role and abilities so you can match its looks with how the ship will play 2.) Gather tons of reference for the kind of look you're going for, large mechanical objects especially (Large Hadron Collider is great) 3.) start blocking out…
If you love 2d, stick with it. One thing you should work on is not just finished pieces. Do silhouette studies and also sketches. Maybe do some character or hero prop concepts. In a studio, you usually go through a thumbnail phase, a sketch phase, and then a final concept phase. Having examples of a piece of art at all…
Hai Phan has a great tutorial series on Cgcircuit about making character art. I believe this one goes over UVs and Topology. They are pay lessons, but they are only $7 a piece. If you want free stuff the polycount wiki has great resources on retopology and topology in general. Other than that it's really about how you like…
Nice man, and The work is amazing! yeah is that Ecorche from Scott Eatons Class, or Ryan Kingsliens? or someone else maybe hehe. again I love the folio reminds me a bit of mine, except the sidebar which solves the major issue of my folio (see. endless scrolling) Just a heads up. I viewed this on a nexus 7 tablet and things…
hey mog - its a small world. lots of good feedback here. perhaps #1 needs a whole specular pass on it, the way the sun hits the sand and the pyramid, it would think you'd get some variation in the light. i also don't think the sky would get black at the horizon and the overall ambience might be overkill. i think the whole…
whatsup xavi, good to see you modeling and texturing. 8-) I think my biggest critiqe is that you kept the contrast way too strong all over. its making it read as a muddy mess. Shadows that dark are appropriate in the under planes, but on the tops of the arms and legs, it just looks like he has dirt in those creases. Try to…
I think the paint on the wooden signs should be way more worn off than that. Chips and cracks will help alot with that. On top of which, the paint looks like you put 6-7 coats. Make it look thinner by making the normal map of the wood grain show up on the paint. Otherwise, I like where this is headed. But at the rate…
MoP, any packing tips by hand you can mention. Like, say I want to have a 7+ piece model into one uv sheet. Would the best practice be to have all the uv islands share the same square pixel ratio? Or just make the principal parts be consistent and dominate more the 0-1 space and have the smaller bits have a lower…
I like flying. My dad and grandpa where pilots so I don't think I ever got a chance to be afraid of flying. I remember flying on a "big jet" for the first time being a big let down, I was 7. It was like trying to listen to music with ear plugs in. You just don't feel like your flying. I do have to say after 9/11 I'm more…
Baguettes are way too crusty, they make my the gums right behind my front teeth hurt. Had to eat them for about 7 days straight, inevitably with some sort of apricot preserves. Simply intolerable. I also got a ham sandwich with butter on it - it was revolting, butter is certainly not a legal pork sandwich topping. Also,…