I like the idea of a predefined concept to work from instead of a theme and some specs. Give people the freedom to interpret the concept the way they like be it stylized, hand painted, low poly or next-gen. We could set up a concept voting thread soon to start posting concepts and voting for them. If the response is good…
Daily Sketch & Study #6 - Zbrush Character Study 01 Hello Polycount~ good afternoon :) So far seems I studied a lot of different materials and objects, I decided to working on the stylized character while I'm doing daily sketches. Also I'm planning to start working on 3D props based on the concept that I did in this…
Great looking stuff, Paul. If I had to complain it would be that the textures for the stone/marble are a bit brown. Looking at places like the U.S Capitol building, or Lincoln's Memorial, you can see that while they are dirty for sure, it's nowhere near as dense and brown as yours is. For a stylized approach I'd say yours…
i LOVE the face. It's really hard making appealing children's faces in stylized 3d and you did a great job. Really if anything i think the only thing letting the piece down if your colour scheme and the material definition. Like the fur looks like porcelain and her shirt looks really strange. I would avoid putting in…
Good concepts. I opted for Macro, purely because it felt like the most interesting in terms of game mechanics. The Goo platformer and Battle Chess games would probably be fun to play, but the idea for the Goo game felt a little familiar to a lot of existing casual games and Battle Chess would probably only appeal to…
I suggest drawing your character out on paper first. With stylized characters like this, it's really about how the shapes feel. if it works well in 2D, it is likely it can translate well into 3D assuming nothing is impossible to sculpt from the 2D reference. Solid concept art basically gives you a visual roadmap and goal…
In regards to Pixar, I think you'd need to have a much more defined eye-shape to pull off the no-eyelashes look. They go for a clean, highly stylized look, and their eyeshapes have pretty sharp and defined angles and plane changes, your eyes in this are a little... soft-oval-ish. It's not terrible by any means, but I think…
>dat ass, no seriously, nice ass some thoughts: clavicles - make them a bit more horizontal, women in contrast to men tend to have flat clavicles calves - look a bit cartoony/stylized because they appear to taper in to far in the lower-half shape of the quads again seems off, give a little bit more attention to the…
Look really Nice. Th model is solid and I like the color scheme. What bothers me though is material identification. Everything has a similar level of shine. The metals are pretty mat and the skin could use more sub-surface. Even for stylized stuff metals would have more highlights painted in and skin would have more reds…
Spiffy. The hair when meeting the scalp looks a bit like play-dough. His face's proportions seem stylized on a minute level from where I'm sitting, but the complexion in terms of diffuse/albedo and normal map works in my view. As far as keeping true to the concept, you did a nice job with the polygons you have. I will say…