This might have been said but you should really think about the focus of your scene? im guessing that bad ass bird is the main feature yet i didn't see it until i jumped back to page 2 of this thread watching the renders with my initial thinking being "oh, cool model. Why dont he put that in the scene?"
Thanks Slosh! I definitely hear ya, especially for Overwatch. I guess I've been scared to push the proportions... guess I wanted to be safe with this piece and the majority of initial feedback told me to pull back the proportions. The next character won't have the same opportunity to push the proportions, but the character…
I am having this exact same problem with my custom rig. Unfortunately the initial bind pose is no longer available. But this is a custom rig as I mentioned, not a CAT rig, so does that still apply? If it does, is there any other work around that would allow me to include new bones into the rig and skin modifier and still…
The armour looks great. It's funny, I the material breakdown you posted had something going on with the colours you used. Maybe on another character you could try a really over the top colour scheme like that one. I think the initial weapon design was too weighty for her to hold properly, but the metal design you added has…
Good point about engine vids being posted. I initially didn't want to scare people off with a lot of technical information. Also, it should be noted that the items in the list aren't necessarily integrated into the Zephyr engine. I tend to implement stuff in related groups, and I haven't gotten around to porting some…
Thanks for your answers! Wouldn't that destroy my initial sculpts then? I don't understand the point. Awesome! So I just export every High Poly Subtool and fill in the hp and lw in xnormal in the right order and it automatically bakes it to one map? EDIT: Don't mind the "right order". How? I just found the way with merging…
I saw it earlier. I initially considered possibly giving it a go, but the longer video they have makes it look largely like a watered-down MTG. I'm not too keen on how the F2P mechanics may work either, I don't like the idea of being partnered up with a player whose spent hundreds of bucks to give themselves a ridiculous…
Ok folks, here is an update on the effect. I added some tertiary colors of pinks and purples to give a more magical feel, as well as convey some more color variety. I added some more elements to the initial explosion and made a few tweaks to the timing. Got rid of the camera shake to focus on the effect more.…
I tried to initialize ZBrush as well. Still having this issue. I was working fine for about 5 minutes then started acting funky. I have to save the tools and document then restart. Any help would be appreciated. My setup: i7 4790k 16gb ddr3 ram GTX 970 (latest drivers) Windows 8.1 64bit ZBrush 4R7 P3 64bit
Hey all, been busy with the rifle and made the initial bakes but I have run into a snag. Here are the shots from Marmo: I'm getting some weird artifacting all over but it is most prevelant here on the butt stock and back of the magazine. Thinking I will need to explode the model but just not 100% sure what the problem is.…