I purchased a Mac Mini earlier this year specifically for iPhone development. I'm not sure how well it will be able to handle more graphically capable apps produced by the UDK. (since it is one of the lowest-spec macs currently available) But I'm certainly intending to give it a try.
Final Specs: 2565 tris 2 512 Diffuse 1 512 Alpha I started this a while back and decided to finish it up! Just need to pose it and I can count it as an asset for my portfolio. Thank you for looking. Crits/Comments welcome! <3
Thanks Jalay, I apprecaite it. I tried Vailias option as well and it still doesn't seem to help the spec. It also washed out some of the other colors. Just trying to hammer down a proper workflow from SP -> UE. I appreciate your help.
Hey Oskars, awesome work like always. my only crit would be to maybe add some more overall spec to the face just to see how it would look in comparison. I have a feeling it might look better. by the way this is Alan, from LGS. :)
Great start! 2 things id recommend. firstly, if you're not sure what direction to go, get reference, some more reference, and then to top it off a little more reference. second. Material definitions. Learn how to represent different materials with your dif/spec.
TBH, 13-15k is super low for a character these days for portfolio work IMO. As long as you are helping the silhouette in a positive way, its normally worth the extra tri's. Some in-game characters these days running on the new consoles and top spec PC's are in the 90k range.
the presentation might help. not saying its bad presentation. just that maybe some light and shadow in there might help more of the forms pop. some basic spec on there as well. basically just give it some material definition. being all grey and flat makes for the Mehmobile. :)
So the plan is going to be to high poly model and then bake down to a low poly model to a game ready spec. Aiming for no more than about 10k tris. Here's where I'm at after putting a turbo smooth and control loops in, softened the edges up somewhat.
Haha I'm liking your fat spyro :D Your lighting is really lacking in this piece, personally I prefer the zbrush capture as of now. Your colors are washed out and the spec/gloss isn't there. Try saturing your diffuse or using a different hdri. @Mr_Odd
3dcoat is great for tiling textures, reasons being - 3dcoat supports spec maps and layers with blending modes -This > [ame=" https://www.youtube.com/watch?v=7jzGdn8sNGU"]3dcoat tiled sculpting demonstration - YouTube[/ame] -Interoperability with Photoshop, exports .psd with layers and blending modes intact.