Imo...start a new site, when I got weary of my old one I had a lot more fun and ease doing a new one. Also use more a simplistic yet non generic font for those txt...they bleed and are hard to read as mentioned.
just read the story on kotaku...my condolences and thoughts are with the family :( it really sucks to hear stories where people are trying to do the right thing and this ends up happening. God bless Don for trying to help out but it really makes me sad that it had to end this way.
well i was in the office from 10am to 1pm, and the bleeding has stopped mostly, and I'm tired of stuffing gauze in my mouth. Had a few margaritas and some soup, so its not as bad as i thought it would be. Never had laughing gas before, that shit rocks!!
Yeah we have a tool to save out/load in poses and stuff which is quite handy when you need to blend clips....I mean say animate your right arm then paste across to the left. Or pose your right arm then paste onto the left....
[demonplay] - About a half hour, I should spend longer with my pieces but I get distracted easily marlfox8 - yeah, the values blend together a lot around the eyes making them read soft SupRore - Thank you:) Vatsel - Agreed! Konstruct - Ha, thks:)
I dig gauss's mockup a lot. It's bright and fills my eyes. You'd be (not so surprsied) how many sites skew dark--they all just kind of blend together after a while. This mockup really stands out and the thumbs pop more than on the existing version.
I think the gears are fantastic. Gears behind the environment is an iconic image to me in Silent Hill. Another idea is that Silent Hill has a way of blending the organic and mechanical together. Are you planning on adding any organic elements to the scene? Can't wait to see it with proper lighting!
An update: I changed the shape of the monuments so that it they fit better in the scene. I also changed the landscape slightly by raising the edges of the road up and slightly on the road so it looks like the snow has spilled onto it. To reinforce this I added some decals to make it blend better. I added some post…
I've been messing around with the courtyard scene on and off for a bit and I really like interaction of the bounced light and how colour bleeds onto different objects. So to take advantage of that I'm going to do a garden scene with stylized lush foliage and flowers of different colors. I don't have anything to show right…
I have an asset I bought from the UE marketplace but I'm not super happy with how the wear matches my scene and would like to do a retexture. I recall having a Photoshop script forever ago that generated curvature form my normal map but have lost that. Anybody know of the script, or can explain the process of taking the…