Subobject? That's where you choose to select either verts, polys, edges or elements, aye? I've tried having the Editable Poly modifier in vertex selection mode and then applying the vertex paint. Did the same for poly selection mode, as well as having no selection modes active. Nada. Bloody pain I tell ya. You'd think…
I should have used more time on the eyes. This was one of the more difficult elements. The texture is not projected more I have used samples from the photo-reference. Thanks for the advice with projecting the eyes/eyebrows onto the mesh. This was something that I did not pursue further in the initial fases. EDIT: Oh, btw…
Thanks guys! Purplepaint: I'm thinking about trying my hand at Dominance War, so the environment might have to wait. I'm excited either way. Cap Hotkill: Haha, yeah you may be right. It actually started off as a crate, but the more I looked at it I was reminded of that bomb at the end of Fifth Element. So I added the…
ey, Litle update, to make my entry a litle stronger I redid the final shot. The basic elements are still there (lightcycle and character) but I ended up making the character a female and sitting next to the bike resting. I personally like this composition but if you have any crits/comments then please let me know and I…
Got 2 licenses, liking the software for the most part. What I'd like to see off the top of my head: - ability to set hot keys on more UI elements (like locking pixels, moving between layers, setting clipping masks) - ability to mirror brush strokes on X or Y axis - number keys for opacity like photoshop - better selection…
I work at a facebook game studio and this is something we juggle all the time. MikeF's advice is great. Some other things are to avoid long straight lines, thinking of things like "short and squat" or "tall and skinny" can help give a cute personality. Exaggerate shapes, choose certain elements to emphasize, and ways to…
I wrote a FBX export wrapper that exports objects in named groups, each group as a separate FBX file. So it builds a list of paired objects (based on their name before and after the "_" character), and exports each of those groups at 0,0,0 positioned to a individual FBX file. This way I can have all the scene objects in…
I think its fairly common to texture parts of a character separately, especially the head. I personally don't have any character experience but it can be something like. 1024x1024 head 1024x1024 Torso and Arms 1024x1024 legs and feet. Elements such as hats, gloves, shoes can often be separate also. I have known characters…
Problem Solved : There's a script called "Aspect Ratio Fitter" already available in Unity doing so. - Select your background element - add a component to it, search for "aspect ratio fitter" (script). - Select the way you want it to fit amongst : width controls height, height controls width, fit in parent or enveloppe…
Well, I can only tell you how I started to study it. I'd recommend you to purchase these two great books: -Anatomy: A Complete Guide for Artists by Joseph Sheppard -Human Anatomy for Artists: The Elements of Form by Eliot Goldfinger Later on start building your first human skeleton, bone by bone. Then cover it with…