BUST - K9 Commando is your weakest. Whatever your next pieces are, they should be full characters, rather than just busts. also I dont see much re-topology, and surprisingly high polycounts/separate elements. I do love the texture option on the top right of each piece though. My opinion isnt that useful perhaps since Ive…
(slightly) More progress. It's not super evident in the pictures, but since the last update I've added a fair amount of detail, colour variation and whatnot. Material definition is a lot better but still has room for improvement. I'm struggling to find a lighting setup I'm happy with though, so any help with that would be…
[ CONCEPT ] I just started exploring the clothing. I believe that an effective way to visually tell the story behind Zio could be by adding some particular elements to his outfit. A bomber jacket covered with patches, a hood to hide himself from the authorities and a backpack full of tools to paint and break into…
http://forums.cgsociety.org/showpost.php?p=6852402&postcount=5 I guess there are elements of scanline that are multithreaded. In my case, I was rendering 30 minutes of high poly talking head close ups with simple materials, and that seems to be the exact situation scanline will only use one processor. That's why I was…
Ok, so I got started on the staff. Found out that the requirements for the warlock staff are pretty rough, 500tris for lod0 and 300 for lod1. So I decided to do a lowpoly mockup to keep my shapes within those limits. Afterwards I have been replacing each element by highpoly versions. The chain and wraps are done just done…
Hey guys, I tried some lighting tweaks today: Thought I'd try striking a happy medium between the sunset hues of my last post and people's suggestions, as I kind of liked the extra splash of warm colour but I also understood the need for more natural and less exaggerated lighting to let other elements of the scene have…
3DVlad - Thanks! yeah the proportions are like that in the concept. I'll take a look at the wrinkles and smooth them out a bit more. DWalker - Yeah it's a bit obscure as find as looking for the concept art but I'll attach it below. I was thinking the same thing about adding more pistols to his bandolier things. I'm also…
That's actually looking reaaally cool IMO with some textures on there! Looks quite cartooney, I really like it :) I think because it's a "scene", it would definitely benefit from some back ground elements, do some landscaping behind.. Some mountains, a more detailed sky. Put it in a time of day.. I personally think it…
@Bek, WarrenM: I think pior is asking if you can sculpt MF elements before freezing. I think it's doable. I haven't seen videos of sculpt transforms but I've seen ones where cutters are deformed by usual tools. [Don't have MF yet, I can wait for v.2 or 3 since it won't be integrated into 801 anyway. That's at least a 2 yr…
Yes they do share a lot of great elements. I added a couple of things out for you https://www.youtube.com/watch?v=ckAt_JS4Ivo http://fc02.deviantart.net/fs70/i/2013/271/9/0/harley_jinx_by_exaxuxer-d6oetjr.jpg http://fc02.deviantart.net/fs70/i/2013/271/9/0/harley_jinx_by_exaxuxer-d6oetjr.jpg…