SR. ENVIRONMENT ARTIST Are you ready to create some of the most recognized environments in nextgen video gaming? Do you want to be a part of one of the most popular video game franchises in history? If you are up for the challenge then we want to speak with you!! Duties: Your typical day may involve modeling, texturing,…
When a toolbar is converted to a Tab, this toolbar can't be accessed via Customize-Customize User Interface-Toolbars tab. I agree, but in that case the tool will not work as I want and as it should(in my opinion).
If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
Not really taking any sides on this this is just me playing devils advocate and want people to put some perspective on this situation and cool their tits abit. First off have to say, I would have preferred if the contest was only a few weeks long instead of it being a month as that felt like an over kill for what they were…
@Michael Knubben Totally agree. We've been discussing the best way to do this based on the size of environment. Maybe we can have particles that are only active when the player is at a certain distance to them so they don't slow the scene down when they don't need to be on, and for the areas the player can't access we can…