You could make a script that does this pretty easily. That is, select a random number of vertices and relocate all of them to be the same distance away from the original center point.
Technical Talk (58 Viewing) Use this forum to ask technical questions about 2D/3D software, exporting, level editors etc. Post shaders and scripts here.
Here's also a super cool script for fixing those seams that show up when you want to export. http://www.zbrushcentral.com/attachment.php?attachmentid=287372&d=1324640357
Yeah, I would really love a script that creates the easy and very handy temporary snap pivot that is in XSI, it's really good imo, miss it a lot in 3ds max.
You could explode the combined meshes into it's elements via script, and use - for example - Instance Tool from scriptspot to turn the bullets into instances. Great timesaver when it works.
Many thanks MoP, that's the trick I was missing then, relaxing only part of the shell. Thanks for the script too, how does it work? (havnt got access to Max on this comp).
Wayne Robson was complaining about that same thing on Facebook. He hasn't logged in here in years so it surprised him... Maybe some script kids are testing the fences.
I recommend to use splines, even if they will be only a guidelines. It will be so easier to catch curvature with them. Also this script might help: http://mariussilaghi.com/products/smooth-edges
Since most things should be in python in 2.5, it should be accessible somewhere to be attached to the other script, but more than that I do not know, I agree it's needed though :)