Bodizzz Couldnt you just hotkey the last part? You could also replace the whole bevel command in the context menu with yours as well. Might be a simple fix for the time being.
The animation lists are stored in .def files. If your just replacing the current animations then you can just overwrite the current ones. If you need extra ones, then they will probably need to be coded in.
Makes me question the security. There's a thousand other groups to replace lulzsec, so there's no point in antagonizing them like usama. Even if they were taken down, security would still be shitty.
How does this logic hold up, when Unreal Engine 3 has been publicly visible and used for just as long as the Source Engine has? Upgrading and *Replacing* are different things.
A few more stage WIPs Icons for choosing your mage school: A WIP of the first iteration cast animation, and the final product. I don't care for it much, so it will be replaced eventually.
I use a dual monitor setup, but only use Modo in one of them. I'm planning to get myself a ultrawide monitor in a couple months to replace my old monitors at home.
There's some further information here: http://mynameismjp.wordpress.com/2013/07/28/siggraph-follow-up/ Interestingly, I also hear that Mari has "almost completely replaced Photoshop" for them :)
Ok here's a quick test, still work to do on the fur, anyone know any good fur/hair shaders for cycles renderer? EDIT: Nevermind gonna replace the squirrel with a fox.
I use a vertical Dell 2412m to model on. Great monitor. My horizontal monitor is a Korean Crossover 27q. Love it to death and about about to buy another to replace my Dell.