Just want to clarify before it runs off the track. I am not bu-huing about not having items accepted. People like what people like. What I was (am) frustrated about are views in general - how to get them. The problem I have had was a high approval rate, but a few negatives being enough to sink them, and that comes around…
How about not making it smudgey to begin with? You really are making it more difficult for yourself by putting effort into doing that in the first place... just flesh him out using areas of flat colours (areas larger than 1 pixel, don't get smart with me, heh), and use some transparant brushes to add some early shading,…
Aside from your work your website is really clunky to me. I feel like your bar at the top is unnecessarily huge (and I am on a 1920 x 1080 resolution). And the design and fonts are kinda lacking. The fonts are just kinda floating in space... and nothing on your website seems to be aligned to anything else. Pull down your…
That background wall you referenced is actually the one I was referring to. It started out very similar to yours, with individual stones very clear and visible. As you can see in the final version, we blended them back into the mud a lot so they weren't as prominent. I think my confusion is that you are kind of straddling…
briefly i think that a clever re-appropriation of assets might allow for the kind of the savvy low budget creation that's being talked about here. That's one of those things that's always helped the underdog in the film business, is the availability of re-used (or found) props and locations, which we don't really have in…
Update 1-23-2015 So I figured I had a lot of questions about how I created my high poly concrete trim texture and a lot of the process that went into it. So I decided to give away the concrete trim texture and the high poly to all of you guys so you can take a look at it, mess around with it, and hopefully learn from it!…
30 days of Art - Day 04 Hey yall, So I fumbled day 03 but that's ok. I had settled on doing some figure drawing. But when I sat down to do it. I was having a high amount of resistance to starting. On top of being exhausted after being up for 19 hours. it wasn't a good mix. But I'll keep worken away at improving. All I can…
Hey Gabriel! So I have a few recommendations for learning handpainted textures. I'm still working on improving my own, but hopefully this will give you some direction- 1. Do studies of other artists' works! I have a Pinterest board here: https://www.pinterest.com/bhallstedt/hand-painted-texture-stuff/ that should be able…
Sorry for the holdup! About a week later than I intended but finally here is some new stuff from me... the first batch of MK2 characters finished. Will post a group shot and turnarounds as soon as I can get these guys posed. And by popular demand, here's kind of a step-by-step walkthrough of my texturing process... I'm not…
@BagelHero: Thx for that link. I am still wrapping my head around PBR. I thought I could use a constant value for spec and a map for glossiness. My thought was the spec value of rusted metal and wood/plastic wasn't different enough to require a map and being that rusted metal isn't considered metal I could just set…