The poses on your characters look good. Getting good at modeling and texturing takes many years (at least for me). If you'd like immediate results, I think what you can do to improve right now is to get good at lighting, rendering, and presentation. Then when you're practicing modeling and texturing, you can augment your…
So... after holidays, power outages, our house being swept with a nasty flu, and a death in the family... I finally got some more work done on this thing. I'm especially happy with the trees. 100% handpainted textures and it's one of the rare times I totally love how something I made turned out. Tore out the old bushes,…
The mesh looks good, but your presentation is pretty "meh" The ground is a good thing, but more importantly your lighting needs to be right. The whole character is like evenly lit. Theres no highlighting any side, no highlighting silhouette or real shadows. Also your background is really lame and drags the whole thing…
Tessellation doesn't require any additional setup - it's really just a tickbox and you can check if it works with your current setup :) ) [note: Tessellation is not Displacement Mapping. It just helps getting rid of some Poly jaggies for rendering] If you're playing around with the fur - try to play with these settings:…
@CobaltUDK After reading more of your posts, along with others, you might want to decide on the 'agreement' with the artists. - Can they post online the stuff they make, and claim it's theirs when the piece is completed ? (not the game, but when the art piece is done, can it be claimed and posted right away ?) This will…
the bullets would still have to travel to the barrel and end up facing the right way...Being caseless doesn't make it magical, the rounds are packed in a block of powder that isn't that much smaller than a normal bullet + casing. The G11 works similarly to the P90 in that the rounds are rotated 90 degrees while being…
I reduced the particles a lot and changed the color. If you guys still think its too out of place Ill take it out, I just noticed in he game there is dust particles everywhere pretty much. Just wanted to keep it in the same style. Though I could just be seeing things:poly105: Started texturing the stairs and changed the…
@Muzz Hey Murry ^ ^ fudge you're right, I'l lget right on it! @lotet Ahh okay, I'll try to tighten everything up my next pass and take a look at fixing the legs then thanks! I'm also getting mixed thoughts on my update and my previous iteration. There would be a bounce in my recent image on the ground but it takes away…
Hey, I think it looks really good! What I really like, is the overall shape of the chest and the sculpt damage details you have added across the border of the metal parts. A few tips that might help improve it further: Textures: I think it would help calming down the textures a bit. Right now, there is a lot of small…