Wooo! a NSD! Assuming you got the plans off projectdalek? I did a weird sort of hybrid oldschool one a while ago: link Let me know how you go with that, I had a play around with it a while back, your best bet would probably making a new set of animations and modifying the default grunt entity.
Now that is some good news to wake up to. Awesome stuff, cheers Synaesthesia! Not that I am desperate to name my models 'Plane', but being a default mesh term I could see this situation repeating itself from time to time and being difficult to narrow down a solution. It was a stupid idea that made me consider/notice the…
Okay, when we choose the default static lighting option, we have to check our lightmaps carefully, that's why sometimes the results are bad. In a dynamic lighting environment, I corrected this kind of hi-res screenshot artifact by making sure all the lights were set on "movable" and by adjusting the shadow bias function of…
Thats fine, you don't need to do anything special in photoshop when working with normal maps. The gamma settings are only for preview of the images, they don't alter the actual content. I would recommend not messing with the color settings in PS. Yes that is generally correct, by default those textures should load with…
Hm...I'm not so sure that having noise in the gloss will really help. Try adding a subtle amount of that to the spec map. You could also try to add a tiny bit of blue to the spec map as well. Also, are you using the default lighting setup? It will probably help you evaluate the properties of the material if you use your…
You wont get precision mirrored bf3 controls but you can customize the controls under options to be close. Foe example, i use default and legacy for my heli pilot controls. Its virtually identical to BF3, however one tiny difference being the acceleration controls. Left stick controls acceleration rather than right trigger.
You wouldn't really see much on it. This is just a high poly to get the initial shape down. We currently don't have a concept artist and I am having a bit of a hard time to come up with some unique designs. But yeah, here you have a wire frame frame before the subdivision is applied and with the hole thing in it's default…
So today I have been fleshing out my room fundamentals. Some parts are a work in progress and others I am happy with at this point. I have done quick renders with default sun and sky for now as I like to see how it looks all lit and stuffs. Any who back to do more work. laterz
Hi Christian! This is something we can assist with via support@quixel.se. Please send in a ticket ASAP including your complete system specs, an image of the error in question, the resolution of the project you're working with, how many textures are in this project (beyond the default four), and anything else you can add…
omg. that little slider does magic. thanks for that! why do they ship a shitty default then? so many complaints about mudbox paint stroke quality from what i've observed. fixed now. it's like a new program all of a sudden. you wouldn't by any chance have a workaround for jaggy looking paint stencils, too, would you? :)