Hey guys, @kadeschui Thank you for your feedback, I appreciate it. I went back and added some sort of nails to the metal brackets- they're a bit faint at the moment so will go back and increase their visibility. You have made some very nice progress on the crystal based off of Decordova360's feedback. Keep it up :) Here is…
Well that wasn't quite that with Durga. I did a pass over all the textures as they felt a bit flat. A lot of dodge/burn mostly. Redid the blouse entirely. Also started getting a bit more serious about the lighting as I wanted to go ahead and put this on artstation. Tomorrow I'll start the chakram, then we'll have some…
Excellent! Alright, so this is the first prop I make that's not a cube or a badly textured trash can made to test how I import models into games, and I'm sure it shows. I just want to mention that this is WIP on an early level. The bed "frame" is just something basic I threw together for a quick base, while the broken beam…
Some bulletpoints: Gray = Mediocrity > no gray backgrounds, no gray website. Put a bit of effort into this. Website white, tasteful gradient for renders with a ligher spot in center Cut rune story Cut Dragon head Cut Train room, these can not be saved Longbeard seems good, get better screenshots and in the same size and…
Thank you so much for your comment my friend :smile: I really appreciate it. Yes I would love to be an environment and prop artist. I went to the 3DTi in new york and got my certificate but kept developing my skills thru online courses like digitaltutors and lynda. I don't have more stuff because like I said I just knew in…
your S-F prop staging is beau en osti ;) I love the composition of story-telling around the car. But Matt_Billeci has a great point - if you present your setup as a scene, the shot composition has a big impact on picture readability. I'd also like to add that the houses on the background could be more ruined to look closer…
when working with lightmaps, you need to have all islands with a good amount of padding on them, and without texture borders being. every shell should have 2 pixels of padding along all it;s border edges, and also borders should not cross through the middle of pixels in the lightmap. If im using a largest lightmap like…
What is your goal/objective for a career in games? The objective on your resume does not tell me what your specialty is or what you want to do. I see a very generalist skill set, all of which are at a moderate level of skill. I think the major thing is, you have a bunch of okay work, nothing that blows my mind (the book of…
Eric, I understand, and that's good advice. It's just that I think I've made a mistake of making realistic characters for my portfolio and then saying goodbye to all the potential environment or prop modeling positions when it came to looking for an internship. So it's more about if the studios enjoy seeing more specific…
some short stuff from me specialize yesterday to minimize wasted time The character looks like you could do character art, which is a not as common opportunity, the props dont impress however. Dont do anything based on made up concepts for props (concepts like chakram assasin are o.k. but avoid nonexistent things, they…