Theres nothing similar to my knowledge Articy draft is pretty cool and has a lot of very nice unique game-dev features, too bad its so overpriced, would really enjoy using it too and even their trial was such a mess to activate
I'm pretty sure only Pixar could pull of a lighthearted TMNT movie. Bay would probably get closest to the original films from the 90s, Nolan's would be darker, and Del Toro woud have some trippy ass turtle designs.
@ faithG.... yes...I might go for some kind of bump with the clothing pattern... updates: been working on finishing up the accessories. Wasn't crazy about the pauldron in the concept so took some liberties with it.... cauldron sculpt and some look dev for the metals...
cause its the number one asked feature..? http://mudboxfeedback.autodesk.com/forums/158904-ideas-for-mudbox-forum/suggestions/2818250-remeshing-retopo if you pass me your personal bug list i can borther the dev team until they fix it...
Thank for the tips and i already found out about Zacharias videos. In Mudbox i was also experiencing problem with heavy mesh so i think this will be similar in Blender. I was using zbrush also in the past but as an indie dev it's out of my reach.
Everyone forgets about Hawken when talking about mechs :( . The side (air) dash may have been borrowed from the Hawken update a year or so ago, unless that feature was implemented early in the COD dev cycle. Regardless, looking forward to this.
This is another PATHE film.... watched it last night thought i'd share it. :) the animations and art direction are stunning! I'm def gonna be making some kind of scene from this movie. but anyway here it is. [ame] http://www.youtube.com/watch?v=BMqpU7lUlLg[/ame]
Currently Working on 3D modeling this concept art by Elodie Mondoloni (Original post: https://www.artstation.com/artwork/v690x) I'll be taking it through a full game dev pipeline to make it a game ready asset! Here is my first rough rough blockout!
little bit of progress and a brush I made for the details, i think i missed paying attention to this ref! :( well I feel I like to model exact same as the head in Brush dev sheet!!! what should I do? time!!!!
I reported it to thomas Roussel pre-R5 and said he would report it to pixo devs but they didn't fix it... Nor did they fix the availability of subtool panel in custom ui (unfortunately, with this one I could do without any menu visible...)