i agree and would actually say this: make the clean one slightlyCLEANER. like that sucker just rolled off the conveyor belt. little bit more rust and DIRT on the weathered. then treat that thing like it was dropped from 8 stories up. smash a corner...more dents and less gashes. put a blast mark on it like a grenade went…
yeah... dont get me wrong.. but i was laughing while watched the vids. seems that autodesk was traped in a portal until now.. seriously.. all the new stuff they are adding has been part of many apps for years now. i mean, that stuff should already existed in max 7 or 8. auto selecting edges or verts or polys? wow. how…
If I remember correctly, standard proportions are about 7-8 heads tall, with the waist being about 3 heads down, and the crotch at about 4 heads. If the image shows up, you'll see that your model may be a bit off. I was simply eyeballing the guides I used to mark down the heads. I'd say that making the torso and hips just…
What size is the canvas? PS gets slower for me on 2k docs once I start getting a bunch of layers. I have 8 gigs of ram and a quad core, and I try not to work with anything larger than a 2k due to performance. Maybe try cropping to canvas to make sure you're not caching anything you don't need. Also, if you do any stuff to…
Sexual diversity... What about asexuals? I don't see them anywhere in games or TV/movies (not that I watch many movies), except that one episode on house... 8 seasons of House and only 1 episode that mentions asexuality, and the guy was only "asexual" just because of a medical problem... and his "asexual" girlfriend was…
Didn´t have time to play with it yet. I just tried to adjust the silhouette. this is what i roughly used for the silhouette: I know real people should have 7 heads and hero-like have 8, right? I´m not sure but i think the body proportions are not completely wrong, so the head (that will be replaced soon) is a bit to small…
Whilst a good well established employment review anon site may sound good, it'll also be open for massive abuse. Company A doesn't want B stealing good applicants so lleaves bad reviews Company C is releasing a game in 6-8 months at a similar time frame of another similar game, leave a bad review and hope to stunt their…
400 page designdocument for a live game? That's pretty crazy, and probably the wrong approach. I don't have much game design experience, but I know that a good designdocument can be as short as 8 pages or less. Keep it clear and simple and readable to get your ideas across to the team. yeah, you need to know how at least…
awesome work JFletcher, this texturing is off the hook! the edges seem to pop quite well and I'm curious if you used any kind of cavity map on your diffuse/spec to bring them out like that? I'm currently texturing a gun and I'm not sure if I should use one or not i really like the worn edges where the metal has chipped off…
Ephesians 2:8-9 - I think that you area bit over zealous here. The author obviously wanted to let other folks use the shader, but you should always credit and prolly email the guy also. As timman indicated lots of stuff gets shared im the games industry, using other peoples meashes/textures etc. its just a way to save…