I'd think it largely depends on the studio you work in. Often studios might have a lot of tools and scripts of their own, and in some cases some scripts/hotkeys might conflict with them. But at least at Remedy we are pretty free to use any custom setups and getting a paid script is relatively simple, as they usually don't…
You have to convert the normal map from tangent space to world space, then bake over this world space map to the new model/UV layout. Then apply the world space normal map to the new model, and convert it to tangent space again. MARI lets you do this with world to tangent and tangent to world modifiers. The LODmaker in…
Thanks guys! :) I like the idea (as I understand it) that you can import animations into iClone via 3DXchange and apply them to any mesh that's set up properly, so if I did want to alter or refine his design I could do that separately and not necessarily have to worry about re-skinning for animation in 3DsMax. I know…
This model will be used in Unreal Engine 4.11 with it's new hair shader feature. You're right, I may need more geometry, but since 3dsmax doesn't have this collision deform feature, I'll have to think of something else. I appreciate your responses guys, but it sounds like 3d studio max and Zbrush don't have this basic…
Houdini plays super well with other apps in my experience. The situation you described would work no problem, however there is a more intriguing possibility because of the Houdini Engine. You could bring the network that makes the building into Max through the Houdini engine, model your windows and other facade elements,…
I can't really go further in here because i should be working but i believe you're using 3dsmax, it's always the same thing. Spend sometime looking at what others are doing with a similar task. [ame=" https://www.youtube.com/watch?v=qk1AZ8U8AU8"]GAM 105 UV unwrap simple sword - YouTube[/ame]…
Thanks! I saw yours and thought it was pretty cool. Here are a couple of sculpts. Laughable, I know, I'm trying to learn zBrush. At first it was just frustrating. I feel like the navigation controls are just really confusing, but I haven't been using it for years like 3DsMax. As to be expected I guess. I also know my…
I'll post the main two used for now. I just finished the Lantus textures the other night, and I need to make the redone Confederate textures soon. These are sculpted in NDO and some bakes from 3Dsmax & Mudbox. The rest are hand painted details. The writing is Serinskrit, the language of their race, and has a TrueType Font…
got no idea about 3dsmax, even though Any decent modeling package must have angle based edge selection options somewhere. Blender offers best built in tools for selections as far as I experienced, shift+g menu in blender has any kind of selection options imaginable. For Modo there's selection scripts by seneca for angle…
Opps yea I couldn't imagine using the 2010 viewport canvas. I don't remember anything in polyboost doing anything like he's suggesting but its possible I just never knew about it. The closest thing I can find is the 2D view. Tools menu Viewport Canvas Start painting. Click 2D View…