Hey there! I'd be more than happy to share some thoughts on your website and your work. Firstly about your website, when opened in a tab your page is simply listed as "portfolio" .. I would suggest adding your first or last name to help potential employers and even other Polycount users distinguish that the page is yours…
Very nice :) Performance/Loadtime I'd be a bit careful of having 1700xSomething .png images scaled down. You'd be better off just having 1000xSomething that has gone through the Save for Web function of photoshop to save performance and done in .jpg I'm on a really fast line and it still took me a while to see the whole…
As pointed out never use black. The reason is it makes it hard to make out the shape of an object. You are going in the right direction though by having the images all on one page so good job. Art wise you obviously need more. What kills you is your presentation. I would replace your images with the full size version. They…
TeeJay : it's okay, don't worry too much about these pieces not being as good as you wish them to be - it doesn't mean that you lack some mysterious talent or anything of the like. It simply means that there are some principles that you are not aware of yet that are actually driving the structure of a strong image. It's…
remove the character. it stands out far too much and is not as well done as the other pieces. you are only as good as your weakest piece in your folio, and this is the weakest link. yes you did it for DW, and yes it was the lowpoly mmo pre-dom war comp, but it shadows the quality of the rest of your work and that is…
Ok so earlier in the thread you said you were mapping things uniquely to get some unique details in it... Where are they? Nothing stands out to me as being noticeable uniquely detailed. In which case you ought to have unwrapped only one side giving you a whole lot more texture rez to work with. I can see two normal maps,…
The first thing that jumped out to me was the road. Your cracks are all too consistent. I can see the tiling, etc. Also, if it's abandoned, then you should probably explore some meshpaint on that road to get a bit more sand and stuff inside of the road.... not a ton, but a little will go a long way. The problem with your…
danr: First image, the bright yellow thing as sometimes referred to as a truck. WayneAdams: Saturation never hurt anyone and is totally valid for anyones portfolio. Poops right, I'd fix the satuation levels up as it isn't exactly consistant across the entire shot. Like I said though, saturation never hurt anyones…
I said that procedurals would be less useful on characters. It's quite true that they could be used on characters, no problem at all. But I just imagine that most artists would wnat greater control over their character's paint jobs. A character is supposed to have...well...character! And using mathematically generated…
i finally got around to pulling some images together to share with the community and contribute to this thread! my apologies for some of the crude images. i had a number of random stuffz to B making 4 TQ. these images were collected in an assortment of ways, be it a screen shot from the editor, max's viewport, during…