Hi renderjs, I'm Ben Cooley - founder and lead engineer of 3veo. Jaydee is our beta program manager, and he asked me to drop in and answer questions. - You are not very clear at what it is that your technology does. Sorry about that. TL;DR - We stream Unity content (projects) that you can just ZIP, and drag and drop to…
Hello everybody! I've spent some time working on an anime stylized project, where I used an Arnold's toon shader. I wrote this article to not forget how to set up the toon shader next time and maybe help someone else if they struggle with the same thing. Will really appreciate your feedback on my setup! Maybe there was a…
To be honest, during the first Street Fighter Contest a few years ago, and even more recently during the Brawl Contest, I always thought that this would just be TOTALLY badass to put into Mugen somehow. I kinda wish there was an already existing FPS template we could all collectively use. Almost like remake a Gears of War…
Proportions are way off. The hips are too low and the legs are too short. The ass is too long/high. The back muscles are... wrong. The upper arms are too short. A real elbow is not a simple outward bump. The ears are too high. The eyes look squinty. He has a ton of neck striations but no collar bones. BASICALLY, you went…
Why is this in the animation section of the forum? The focus of the reel is modeling and texturing, which would belong in 3D Art Showcase & Critiques. (Mods? @slipsius ?) A few things I see: + Deadpool diorama is fun! The chibi look is entertaining and well-executed. + Cool sharp & flowing forms on the Batmobile. + Good…
My apologies, I was referring to the stacked or non-stacked UV question in regards to work flow. Though I suppose sayin the workflow doesn't change at all is wrong, my main point was that if you wanted to have a branch UV island 1 coordinate over, it's perfectly fine to do so, as far as I'm aware. Interesting. It's been…
As far as I'm aware it isn't a definitive way to calculate what something costs to render like its said in the UE documentation, but it does show the transparent material with 100% opacity as being red (pretty bad). It doesn't change with any opacity setting. My mesh also renders faces behind itself, not sure if this is…
Got a Vita and was planning to port a game I'm making onto it. All C# so should be easy. You can use a normal retail Vita to develop on. Was accepted on the publisher program and it's similar to the Apple/Android developer programs in lots of ways. The Vita is a very nice piece of hardware, but like what's been said -…
You have several problems here. 1. "everyone help me" is a terrible thread title. Here's how to do it right. 2. Software questions like this belong in Technical Talk, not 3D Showcase. I moved your thread for you. Please be aware of this for future posts. 3. Show us what research you've done so far. No one wants to help…
TheMadArtist I also received a phone call about this and an offer. I looked into it more and it got really creepy. The "compound" was so far away from anything that it really creeped me out. Also there are many stories and rumors about what goes on there and I asked about being able to have a car so I could travel and get…