I guess you could made a button out of it , in scrip editor there should be show all action option , when you click on channel icons it will show as code then just drag that in to your toolbar to turn it in to a button [might require some editing ] Actually if you lock the clock and close maya it should be saved might not…
wait, are you saying you are trying to stretch the actual max window (the blue thingie at the top of every window) across two monitors ? Don't do that. Simply maximize the program on your main monitor and put your floating windows on the secondary. You can also undock the toolbar on the right (with the modifier panel, the…
In max script the are setLoopShift setRingShift if you press the button it will appear in the listener for Rings $.setRingShift -1 true false or $.setRingShift +1 true false if you drag any of these commands onto the main toolbar it will create a new button and an entry under 'drag and drop' in the customise UI menu. the…
Hi Ramrok! If you want to have a mesh in 3do while working with Ndo you need to use the custom loader. Its located in the main toolbar option menu, just click it and select "open 3do custom loader" Select your mesh and if you want, link the current project as a texture. That way you will see your normal map on your mesh :)
Looking nice mate! Keep in mind though when it comes to these kinds of games the writing/story and quest design often ends up being the most important thing. How are you planning on integrating it into the environment, any ideas where its going to go? (as a wee sidenote aswell I'd crop out your windows toolbar,…
QToolbar 1.0 What is it? Qtoolbar is a (free) floating toolbar for Zbrush. The features you use most are literally at your fingertips. I hope you find this tool useful. Quick overview video [ame]www.youtube.com/watch?v=K0Zz-3khFmo[/ame] Download QToolbar. System requirements: Operating Systems: Windows 7 (Support for…
It's really easy with MaxScript. It only took a couple of minutes to put this together. It only works if an unwrap modifier is active in the modify panel. If the script ever crashes you'll need to close and reopen it. [url=https://www.dropbox.com/s/zzlyb0ps27xawg6/Martinez_ScaleUVWsByNumber.mcr?raw=1]Download[/url] To…
I am having a hard time understanding the question. Are you using the symmetry in 3D coat? Or mirroring it in something else then bringing it in? In 3D coat you after you activate symmetry from the menu, on the left side toolbar near the bottom you can apply the symmetry to the model. Then turn off symmetry from the menu…
Hey Decorix, you don't need to actually bake the texture, this would be the wrong term. Just export/save it. Exporting textures can be done in two ways in Substance Designer: 1. Click on the small Gear-icon in the Graph-Toolbar and choose to export the outputs. or 2. Right-Click the graph-name in your Substance package and…
1. Best way to do this is to add the modifiers via Maxscript. So in the end you have a toolbar with buttons that add modifiers with specified settings. 2. Nope, not that I know of. 3. The left one is in Group: "Unwrap UVW" and is called "Geom Element" or "Geom Element Select Mode" ( both work) The right one is in Group…