@pmiller001: Everything is rendered in Blender* for now. Textures are first baked into needed maps (ao, light, whatever else) and then some magic is done in Photoshop. *It has realtime GLSL renderer, which gives results fairly the same to game engines. No PBR tho, but I finally plan to put this thing into Marmoset and…
Hi there again Lewis - PMed you! (SSS means "sub surface scattering" ; it is a 3D rendering term encompassing the different algorithms used to simulate the look of light scattering through an object like skin, was or jade ... Ace was just making a nerdy joke haha)
Mmm well i PM'd bishop that he#d got it right the other day but he seems to of gone off the radar. and considering that was his only post on the forum i'm not sure he'll be back? does someone else want to put a quote up instead or do we just wait?
All right the sculpt looks great and the concepts look awesome too! Just a small nitpick and question. Is this an American general? Is it for real army or a PMC or is it like a resistance fall of man alternate reality? Please don't think I'm trying to be mean the reason I ask is the current us military uniforms look a bit…