Even on standart animations fingers are twisted. My character riged to epic skeleton with proper finger skin also have this issue, but much longer limbs causes big problems how can i fix? standart maneken: my char: maya rig:
Fanart, the concept is by epic games artist drew hill. Please visit the artstation link if you wanna see a marmoset viewer. Id appreciate a follow if you like my work: https://www.artstation.com/artwork/R1GzX
Like the idea :) . Looks like something you'd see in a Wii Game :) . One video you might be interested in. It's long, but it's epic for modelling :) . http://vimeo.com/10941211
As polycount is primarily a forum for artists, you may have better luck posting this on Epic's forum. They have a dedicated UnrealScript forum, and the community is usually very helpful.
yeah that looks more epic, cool, looking forawrd to seeing it all done, nicer smoke on those chimneys is a must of course :) the materials are looking really nice
Actually Epic gave the tools to select teams/individuals. Or something along those lines. http://forums.epicgames.com/threads/977368-Unreal-Engine-4-Video-Collection