At the moment I follow along with the tutorial whilst also taking notes. The notes I take are usually because the tutorial is an older version of Maya and so sometimes the buttons they use are located somewhere else or have been renamed so I have to jot down the new way of doing the same thing so I can remember later on.…
As Dieter Rams says "Good design is honest design" :D , well that applies to live products in our use but i tend to apply it even before i knew about this quote. I come from high end 3D production background so Photoshop is essential as long as u are playing with Hue, Sat, levels etc for Arch Viz stuff or u can play in…
Hmmm, I mean soloing the normal but still having it applied as a normal to the preview mesh. This is what I get when I hit 4, not sure what this is, thought it was an error at first so I restarted and tried a different texture and got a similar thing. My workflow usually consists of creating a height-map style B&W image…
@Larry I really don't like the use of medium-poly objects in baking, I've tried it before and it's possibly the worst workflow I've dealt with. Whilst flat areas are probably going to end up fine with turbosmooth, any curved areas will have different smoothing once you apply almost any modifier. Once the baked normal is…
Those UVs are terribad, pelt mapping alone is not good enough. You need to apply some relax modifier to those and arrange them so as to use your texture space as efficiently as possible. Apply a checker pattern to your model, set the tiling to an appropriate number where the checker pattern is clearly showing where your…
You indeed need to make sure that every object has a unique material id. The easiest way to do that is to just apply one multi/sub-object material to everything, with your individual materials as sub materials. This should be enough when you export as a fbx, however if you use ase's you need to do one more step: you need…
Thank you @Larry. Funnily enough I've been looking a lot into modular environments and am aiming to apply that thought process to this project. I've already unwrapped and textured one of the houses (http://z0mbie.artstation.com) although I have since re-modelled it to include an interior. I intend to do what you have…
it's not a big studio, but growing fast. they just started an unknown 3D game project and I applied for 3D environment artist. (I don't see any published 3D games on their website. the other games are in stylized art, and that's why I applied to the company. I haven't expected I'd get a test with realistic theme.) The test…
Wait what? I`m kinda confused. If I Ctrl+J two objects in blender and make it a single object and apply a material to everything is that one draw call or two draw calls? If my object have 10 parts to it and I apply a material wouldn't that take 10 draw calls and if I have 30 of those objects it would result in 300 draw…
The absence of a license means that default copyright laws apply. This means that the author retain all rights to the work and that nobody else may reproduce, distribute, or create derivative works from it. Essentially, it means that the author can sue whoever is using that piece of work, whenever he wants. "Free" isn't…