Awesome! Thank you so much for the help, will try it out in the morning. Need to step away from Maya for the night... Will let you know the progress :)
Solidworks is used by the engineers, but we get those models in either step files or assembly files that are converted in Max to usable models for animation, simulation, etc.
As the blue version is now finished and published on the workshop, the remaining step is to display a presentation shot here on polycount. Presentation shot (2 angles): Texture sheet:
baked normal on girl and the first steps in the texture OrganizedChaos, Mike8917, Bbox85 thanks BeardyDan Yes, I watch your thread, a very cool :thumbup:
This was my experience with the engine before, and shortly after the subscription service release. I am glad Crytek is taking steps to make it easier to use their engine.
Just mentioning this as well. For some reason ZBrush 4R7 counts switching between subtools, or switcing them on and off as undo steps. 4R6 never did that.