That is true, it is designed for the SS7 and the EP121. I personally have the SS7 and it works just fine for me in Windows 8 except you can't disable the touch screen like you could in Windows 7 (this disabled the touch screen everywhere except for the art dock itself which was a great way around bad palm rejection, now I…
Right, TB2 can be set up to give an almost exact match to UE4 when loading the same maps and shader models. You can use the UE4 preset material to quickly add a material with all the correct options. If anyone has issues with this workflow please let me know. [ame=" https://www.youtube.com/watch?v=bZnPKtxIuss"]Toolbag 2 |…
Updated the website a bit: I made the header smaller so the Banners of my work would be the biggest thing you see, I rearranged some of the sample sheets on the pages to go from what I think are my best pieces from top to bottom, I took the snow off the Carriage in it's sample sheet, and a typo here and there. Thanks…
So here is a new updated textured version. I am happy with the way it coming, it still feels way more like a "real" train then my previous version. I have tried to dirty up the texture, remove paint and add some overall dirt and grime. I am focusing on the body for now, the wheels and "suspension" will be done last. I am…
A small update. The low poly is fully modeled out and I've finished UV mapping out the geometry. It's defiantly a poly heavy asset clocking in at around 18.5k tris and that was after a first optimization pass. I think that after I finish my high poly and do the first bake i'll be able to figure out if there are areas that…
I haven't updated in a while. Recently moved and didn't have internet for a while as well. I've also been lazy and didn't work on art much, so I'll update the little I did over the past few weeks. I saw a bunch of environment art tests popping up before I moved, so I painted a tiling roof texture, using photosource for the…
Happy New Years everyone! Thanks for all the feedback. Sorry for the lack up updates, but with the holidays and a short contract coming in it was hard for me to get to this. I've tried to address all the feedback that I've been given, I toned down the chest, but I still want it to have a "pinup" look to it in the end, so I…
I updated it. Basically I ripped off the site qub did. Now my problems are the design is pretty simple, and too similar to that sample site, and the resume page navigation I think. Not sure if I should have the thumbs up at the top when you click on resume or what. Any ideas? Also qub that lightbox thing is great. I really…
Ok so i havent done any updates here at all, I'm really bad at this, anyways the game project ended this friday, and as i have a free weekend i thought i could take some time and make a update hehe. My schedule was really tight in the end and i had to do textures for a whole lot of models at the same time. so all my…
Another update, I've got the computer consoles into the scene now. They'll have some glowing lights on them. The screen will be glowing and have a pipe map with the idea they are monitoring the piping system. The textures aren't finished yet but I have left them at a state where I feel I can come back to it later. I…