Hi again Aranoth, You're on a good start, but I would recommend going back to the horse piece and do a few things differently. First off, you shouldn't make an optimized game model with very specific topology before starting on the sculpt. Instead you should focus on making a very simplistic cage giving you the maximum…
Thanks for the quick replies. SEKNeox:- Ive never noticed edge/ring selections in the UVW modifier under edge slection,never even noticed them before..im such a noob . As for the pelt mapping,gotta exsperiment some with it,just spent 15mins working on the famous teapot trying to familarise myself with that workflow...mixed…
Yeah sorry about the no posting of Wireframes and on white background and stuff, i made the post very early in the morning, i was tierd and grouchy so you know... i just HAD to get it posted.. Created this model within an hour and a half, gave it a quick clean up and added a few details which added on another half hour...…
pretty sure at this point no. The rgb pixels I need are there, but the problem is I need to adjust the a channel on the pngs to eliminate a problem with the skin on our dude's head crawling... we're doing a port of a game to iphone right now and the licensor requested the assets by resized up... I hate doing this because…
Hm, I'd err on the side of what Fritz said, generally triangles in ZBrush can be a pain - I have heard several people mention bugs where their mesh just goes crazy and throws vertices off into infinity, this only seems to happen in meshes with triangles. Generally it's fairly easy to get rid of triangles for the most part,…
I talked this over with my Dr a few months back and he said some of the cheaper procedures give good results and people are pleased BUT you can normally get better results with the more expensive procedure. People who go cheaper often don't complain because some improvement is better than none at all. It's not like you can…
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Okay, so I've been working on this G36 for quite sometime (mainly studying proper workflows and overall detail). However, I feel that it needs improvement but I'm not sure what looks off. Any feedback would be appreciated. This is a game ready model. Modeled in Blender, soft edges in Zbrush, Rizom UV, Substance Painter for…
Hello, it's a pleasure to meet all of you. I signed up here a few years back, but I got busy with moving etc. But now I have some time to spend with my hobby. My goal with 3d is being able to freelance and make some money one the side. And also make people happy by being able to deliver them figurines of their favorite…