This, bad handling of 16bits png. Normal map are fine because it has been fixed. I reported the issue too for regular PNG (aka BaseColor) but don't know if it has been fixed recently. Another problem with PNG in UE4 is that by default it will discard pixels where the alpha (transparency) is at 0 (black). This is very…
multiply your height information (the b-channel, aka z-axis should suffice) with a WorldNormal Node. In my experience, that works better than using a vector transform. when you have hard surface stuff, you might consider NOT using PN-Triangles, as this smoothes your whole mesh before applying the displacement. Use Flat…
If your geometry and/or normal/parallax map create an "edge" in the gbuffer, then yes it will "do it for you". In an ideal world you wouldn't be painting very much surface-geometry based (ala edges and indents) information into the specular MASK at all. As Equil said, all that really changes is your specular level and…
Also I believe there is an option that actually raycasts your selctions. aka really performing on a 'what you see' basis instead of normals pointing at the camera or not. Also maya is a mess between the visual BFC and the actual selection BFC. I have alittle script that just toggles it on and off in ... the way that works…
Hey Guys! thanks for your comments, i know in the back of my head that your right i just need to put thought into action now! aha i looked up the analysis paralysis sprunghunt and its definately what i do and end up procrastinating for pretty much anything in life! probably wont read into it too much or i might end up…
Flow up questions. Is it the CPU and GPU that run into the most problems when working with graphics related content? To my understanding GPU may be limited by something called the fill rate, which is the rate per second that the GPU can render the pixels on screen or send pixels to the memory? This means that the more the…
As I understand it, the vertex normals are the same throughout. The issue is tangent space (aka tangent basis) is "non-standard" in scanline. Is a normal map baked in v-ray or mental ray compatible with unmodified viewport shaders ? (I don't actually know if you can bake a normal map with mr or vray - I'm a programmer). If…
I'm in the same boat and I feel your pain, homie. It's frustrating as hell living in the "hub" (aka L.A.) for 3D artists and feeling like you're in a Silent Hill movie when it comes to career prospects. You aren't alone in the struggle. It is by far the most deflating experience I personally have ever been through and has…
I want to thank Filbot for pointing me to this thread. I don't really know how to model but I am interested in learning how to texture. This is my first attempt at texturing so any feedback would be great. Thank you to Ben Mathis aka "Poopinmymouth" for posting the SDK of a character he created. All modeling credit goes to…
It's not the best system at all. I would even go as far to say that the xbox has more good games (and had a very good winter in terms of releases). Not the mention exclusive DLC's and multi-platform games generally performing better on xbox (ala Fallout). Who said the input delay (not lag) is a 'premium feature'? You are…