Thanks for the feedback Alex! Will look into varying the vegetation and trees. Still wanted to do some paint overs to see what the scene could look like :#
Not yet, I have already scultped a few slabs/bricks in Zbrush with deeper cracks etc, These Substance materials are more for the parts that will be obscured by vegetation :D
Short Content Update What Changed : - Bridge prototype with better physics. - Added terrain with distance based tessellation to the scene. - Now there is some vegetation in the scene.
Thanks guys! I've a few updates for the TOD/ Lighting and Vegetation for the surrounding area. I would be grateful for any crits :) 4k shots from the editor:
non mipmapped vegetation turns to tv static tbh. But mipmapped veg doesnt look that great either. The best solution is mipmaps tweaked by hand for foliage
Texture res aside, the only weak thing I've seen in this game has been the vegetation. It looks indelicately arranged and very planar. Especially at the pub.