Hey guys, for some reason I can't load a material preset I made. Any ideas how to fix this? I tried saving the XML file in various different folders as well as restarting DDO.
Here is my final works. I make two variations of map, second is in space bubble (FTL Warp technology). Warp cores are inside statues. I think it would be good idea for Capture the flag.
Guerrilla are doing a talk about asset production at FMX next week: http://www.fmx.de/program2014/event/3460 I'm guessing this will be available on their website after the event so everyone can see how it's done :)
Do all weapons need a corresponding charparams file? In my case I'll never use a first person camera- only third person. If not, where am I pulling out animation data for the weapon from? The associated weapon XML?
Funny type of game, could be interesing, where the player character takes drugs and gameplay is affected. http://news.com.com/Game+lets+players+ta...tml?tag=nefd.ac not sure it is going to help game rep, but then again all publicity is good publicity? tpe
So my Art Jam theme is FTL: I've finished blocking in the ship - The Basilisk. The materials have the Gili Monster colours, I know, but it's all about the Basilisk and 4 glorious teleporters. Game ref:
dustinbrown just got episode four approved on itunes. Still trying to figure out setting up a proper RSS xml file. Once I wrap my head around that, they'll all be up there.
Yeah that lost odyssey seemed to have pretty seamless shots between in game and FMV. But man, I too was expecting either a very imaginative rts or an interesting hack n' slash. What a let down.
I just came back from PAX East and saw Anamanaguchi perform. Really fantastic show. I even bought the 12" of their album. [ame] http://www.youtube.com/watch?v=PEMkB5XCkHg&fmt=18[/ame]
Here's a shot of EQ's boss little vespa model lit by light probes and the Marmoset Unity shader. I've made a UI that modifies the Beast settings xml file and adds an HDR sky to its GI rendering.