From what I've been observing this in Fallout 4's loading screens, they used purely alpha textured "ammo chain", which is just a "cylinder". Saving a lot of polygons.
This looks really awesome (also the idea with the "base" ist very nice and well done) Only thing which breaks the "WoW-Feeling" is the outlining of the hole model in the first screens.
1. Select your UV map from the Lists tab. 2. From the menu bar at the top of the screen select the "Texture" dropdown menu then choose "Export UVs to EPS..."
I'm not sure if it's the picture or my screen but the top of the head looks a little off. I'm not sure if blocky or pixely is the right word to describe it. But it looks maybe sharp is the correct work?
pixelpatron: love that gif hehe Sigmafie: thanks! Here are a few in engine screens of some of those materials. There are a couple that never actually got textured, which I need to fix!
Somebody should do quick yet solid tutorials on gumroad for transitioning from Max/Maya to Modo. I bet people (myself including) would be throwing money at the screen.
Just wanted to share with you how it looks as a login screen. Here's how it looks when we enter a game. And along side the other Lulu's skins. Thank you!
My co-worker just looked at my screen and burst out laughing, great concept! Hopefully there will be lots of these ;) . CC - The tomato could use some colour/hue variation.
The features your application offers are awesome, but it is also not very stable at the moment. On the start I get a white screen and it freezes. Btw Photoshop is 10USD per month ;) but it's not primarily for painting.