This is a great script! It solves a huge problem for Maya for me - switching vertex-edge-face nneeds to be 100% precise or it will select a different object (behind or above or completely lose selection). Now I can use Maya like Max - I have a key bound that toggles this script and works as a toggle between Object and…
Gonna hop on this challenge. I've been needing to step my 3D way up and this seems like the perfect concept to tackle some of my shortcomings without being too intimidating. Primary goals will be to improve my junky texturing skills and solve the mystery that is normal map baking in Modo. Got a few hi poly props done…
Bump for this, cos this project is essentially ruined unless I can find a solution :) I haven't had much success in searching for an answer on polycount or elsewhere. Recently, I had a problem where I could not sculpt on a mesh and this was solved by setting the Z intensity and RGB values to max before you draw out the…
problem is, this kind of stuff has to be compressed on the fly, so it cannot use expensive compression algorithms, it has to be fast and ugly. I'm not even going to get started on the latency issues though, but they might solve it if they get access to that cool tech that the illusive man uses in mass effect 2. No matter…
I would have thought it largelly depends on you'r time limit. If you have the time then go ahead but if there are other assets that the player will be more interested in looking at then they will need attention first. Also it will possibly depend on the tri limit. if the tree looks very basic then a normal map may help but…
Derpderp! That certainly wasn't doing it any favours hahaha, but sadly hasn't solved it either! Still getting the same error. I'm not entirely sure what the drag command is meant to achieve though? Surely it's just change the pine slider to be a new value? Whereas i want to be able to set the maximum value, but the user…
Yeah, I decided to solve this as a night scene mostly because of the time I have left to finish this xD And yeah, the color range was armonized by doing this too. The color of the computer was white because I wasn't sure how to make it attractive, but I'll use your advice, I'm sure it will look better adding some more…
Here's a quick rough for scale and rider position. As you can see there is plenty of room for her to operate the vehicle. Obviously in RL a girl that size could not operate something so heavy but the over-sized bikes is a stylistic decision. While there may need to be a cpl adjustments they are by no means going to be…
I have a question about Zbrush, I am following tutorial "Sculpting a Female Assassin in ZBrush" Now we both have same zsphere model but when he is pressing "A" key to see it. He's model is much more smoother than mine. Screen: Anyone could tell me where I can change it? Thanks. //solved Adaptive skin setting at tools…
maybe some day will play dat shit :D thanks, man glad you like it :D yep i know about those seams... don`t now yet maybe i`ll model `em or simply add in normal map :poly121: closer to saturday sunday i`ll post big update :D but for now i need to solve other things...