Mudbox is shite for texturing low poly models. It likes high res stuff and hates long thin polygons in the model. Looking for a replacement to mudbox due to no faith in that package improving.
Yeah, I'm not sure about keeping the knob thing yet, maybe I'll see how it goes with the textures, then replace it if I need to. What does everyone else think?
I've had friends come down on both sides of the procreate + ipad argument. How are you liking it and do you think it'll replace your sketchbook for doodling on the go?
That kiosk disc, you can replace the .wmv files with your own... and play them.. but it doesn't stream anything. I would applaud a real solution this this.. like the one above.
anyone see this approach replacing there workflow for high poly model's for just basic environment pieces, or do most people just think of it as a other tool for characters and hero pieces.
I agree with nkoste on this. The head and the body do not match at all. Standard human body with stylized goblin head. Either redo the body for the goblin or replace the head with a human/helmet.
I'll admit I don't understand much of painting in Zbrush on the best of days. But I did what you said, and it looks like it replaces all of the orginal texture on the model.
Ok, guys, sorry, I did it on my own,it wasn't so difficult at all Ghostscape, actually all the instances of x must be replaced with y in order to work Cheers!