Well here's a late update, but I really am a bit of a mess when it comes to organizing my own time. Anywhoo, I've been practicing as much as I could in the past few weeks. This is my latest work. I really liked the way it was going, so I added some additional details and accessories. I started really low with a sphere with…
So I have a stupid amount of work to do between now and my end goal ( mid march). SO mad updates coming, or not because it takes a longer time to make gifs then screencaps. Anyways, jet-kanga is coming along, just 1 or 2 more animations, but there's some problem with the scale/polycount so its back to Pear for a bit. No…
Quick update - we're still recruiting for the above positions (edited them to reflect latest needs). Also, here's a little WIP preview of the island: Default engine lighting, some odd fog post process, and some placeholder textures to help define colors and regions while we work on the heightmap. We still have a small…
@Wombatinahat - thank you sir :) this post might interest you a bit Just wanted to share the video update we have here: [ame=" https://www.youtube.com/watch?v=8KomHAxKP-s"]Recruits - Developer Notes - YouTube[/ame] Just want to keep everyone up to date and let you all know that we are still very active and progressing…
Hey everyone, So I recently updated my portfolio after some criticism and completing some new assets. Main changes: Added Shipping container & Flamberge dagger Removed 'textures' pending something worthwhile Added highpoly renders of models to the highpoly section. Debating also adding them to each individual items page…
Thx pior! I followed your shoulder suggestion and with a bit of skeleton update, I think her shoulder line is now decent. However, I just don't think I can fix the underarm strangeness with topology alone, paint skin weight visualisation shows my underarm torso is under too strong an influence from skeleton arms. As for…
@Gannon : Damn, I thought it was alot better.. *Goes back to the drawing board* @reverendK : Wow, man. Those are great! I don't know what to say really, thanks alot. I see what you mean about giving the eyes some rest. @Andy H : Hey, man. Love your Maleficent scene! Yeah, I'm kind of damaged from the doing the Darksiders…
Thanks for the reply Ace-Angel. I'm using the latest UDK, which is from July. I have Max 2013 with the latest service update (5). I also updated my FBX exporter to the latest, and I'm still having the same issue. I'm not exporting the models with any lightmaps. I did it initially because making lightmaps are just a part of…
You should start by checking the procedure defined in Line 30-74 in your [Maya Install Directory]\scripts\others\artAttrColorPerVertexCallback.mel Really quick investigation got me this commands to set the paint mode to vertex, vertex face and face respectively: artAttrPaintVertexCtx -e -paintComponent 1 `currentCtx`;…
Howdy Howdy, Kinda tired but going to update my stuff. updated the walls and began the uv process, still trying to get the lightmaps working as efficiently as possible, so more tweaking needs to be done, but the major parts of the floors and walls in terms of texturing blockout are completed. I am going to continue to due…