Hey guys sooo its time for an update I guess :) I haven't had lots of time to work on him and I don't think I'll have much time this week or next (life happens right XD). So theres a few bits missing like his necklace, plate thing and adding some damage. My friend suggested puffing the rim of the shoulder pads out so its a…
I started as a junior VFX artist at Climax Studios. Learned shed loads and made alot of amazing friends, still cant believe the difference it made being in a professional working environment. The best thing was due to the wide spectrum of VFX I was able to work in characters, environments, concepts and animation aswell and…
Well, a bottle of soda doesn't make your head hollow.. I have such a hard time seeing how carrying a gun would be one's right. We are just starting to have problems with guns in southern Sweden. Escalating over the last 5 years, and if it would have been legal to get your self a gun to defend your self, the death number…
Personally i would have my monitor higher so it would reduce the 'cranning' Which im actully in the process of doing. I reccomend a good chair aswell, try to aviod a swivel unless its got a lock to stop you constantly correcting yourself. Armrests are another bonus towards your general posture since you can rest back when…
Yeah there is a performance hit, but I did a small test between wait times for Painter and DDO. Using Painter in 4K res was just as bad due to the shorter wait times but much higher frequency of waits. Turning a layer on, painting a stroke (actually, applying first point of a paint stroke was a wait and then lift up from…
You have been so helpful! I wanted to share what I've been working on using the hide + zremesh feature. Any pitfalls i should be careful of with this workflow? 1. Dynomesh a figure 2. Zremesh to 20-50k 3. Continue to form at SubD 1 4. Zremesh at higher polycount head/hands 5. continue to subdivide and work as needed I…
I bought fuse, however not so much for the app, but for the free autorig you get each week on their site. There autorig service has blown me away. Upload an OBJ, place the main bones and then you have a fully rigged character to use in game. You can also add a animation on the site and pull it down as an FBX file. I was…
Truth.. seriously though for a LONG while I was spending at least 80 hours a week on artwork. That's not including my 20 hours a week for work, school, or time spent with my gf or friends, or eating. You do have to give up a lot. That means not going out and doing things as often. Not getting enough sleep. Etc. You really…
I think you need to break these studies down even more than you are right now. Everything feels really harsh. It's like, when I was learning to draw years ago, I would do a load of drawings of hands in different positions and extremes, to see how they moved, streched, deformed in general. Pick a body part and do a lot of…
I think the big devices of games like TF2, and WoW are the aspect of silhouette differentiation that adds to gameplay. In TF2, the size of the character is indicative of how many HPs they have, and how fast they move. The same could be said for Valve's other game: Half-Life 2. Not necessarily stylized per se, but when you…