also take the pinch brush in z brush set it to 40ish and run it along to edges of where the horns broke off to tighen then up a bit and make the edges sharper.
Looking back at an old game I've modded, which does not have normal maps for its 3D models, I noticed some techniques for increasing texture resolution/detail. 1. The reuse of UV space, where very similar portions of geometry would have their UV islands ontop of eachother. 2. On symmetrical models, a center portion of a UV…
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One issue I'm seeing across almost all your models is something that was pointed out to me: Break up the generated edge wear. For example on your revolver, every single edge of the metal has a uniform lighter grey wear on it. Same for most of your other metal. In a few places it's broken up but overall the same. Then…
Hello! I am new in 3D, so I have a noob question about UVs, seams, and the following render in Arnold. Currently I am checking the following pipeline: 1. High poly in Maya. 2. Low poly in Maya. 3. UVs for the low poly in Maya. 4. Baking in Substance painter. 5. Exporting the textures back to Maya and rendering in Arnold.…
Hi! Some good points already raised. I think currently the models clash a bit: Some are lowpoly/facetted (weapons), others smooth (anvil, wall), pedestal has smooth curvature + hard edges. Finding an artstyle to use as guide could help to keep everything visually consistent. Agree with hwaminjung about setting the scope…
Hello, artists! How's your week? Hope all is well! Everyone is doing excellent job here! I can't wait to see more and more. As for me, I did some lowpoly modeling in Maya these days. I added some extra edge loop cuts on props to have a bit stylized look. The tris is under 1k for each prop. Pickup's tris is about 15k, crane…
this is directed at the blender pros here, im looking at you metalliandy. just woundering if there is a way to have key that are depedent on the componet selection type. like say have doable click select a edge loop in edge mode and in face mode have it select linked?
The bump is too strong i think and there is edgewear on the inside edges of the protruding cube things which makes no sense to me. Also the edges are too sharp overall