Daily Sketch & Study #4 - Revolver Hello polycount! good afternoon, and thank you so much stanley82 I saw your low poly car that you are working right now. It looks really nice :) hahaha anyways XD So here's my another daily sketch that I'm planning to do. I was playing Bioshock infinite and loved the environment and props…
Haven't seen your site so I will assume you have a very thorough gallery. I keep my gallery clear of video but I like to create flythroughs for some of my projects, however those are on a separate page so as not to get in the way for whoever doesn't want to see them. If you absolutely must have a reel: Your work looks…
Right - I hope you don't mind if I am brutally honest. First, well done pushing through the issues you allude to and getting further than you have before. However, you still have a long way to go, because what you've got right now is pretty crap. But that's okay - first things are always crappy. What I think you should do…
There seem to be a number of folks on this forum needing career
advice and portfolio assistance, as well as skills testing. So I was thinking
maybe we work as a team and create a quality game asset together. Each artist
will take on the process of (1) prop or part of the asset. You'll work through
all phases of the…
lighting! It's actually kind of hard to see whats going on with most of your assets because the lighting is dark or just flat. Spend a bit of time polishing your lighting for the final renders on your site. The images on your SS eternity page showing off your props are really small! That radio is by far the most…
I suggest considering becoming a Houdini specialist, doing wild environment/prop/architecture stuff like the fx scenes from Inception. Houdini is quite technical, but ultimately is an art tool that can benefit from the user's knowledge of programming. Put plenty of effort into learning how to make and alter modular…
To everyone saying 2D is limiting. It is but there is a lack of it. (minus ripped sprites from previous games). I would also license the model and sell it as 3D with animations for various engines like the torque game engine in a content pack. As far as what models I am looking for: I am looking for character models. If…
I actually got my job before doing my art test. I was given the test at my interview on the Monday, said I could start it the following Friday and was offered the job on the Wednesday. I still did the test though - more to test myself than for the company. How long did you have? I had a week, but did it in a weekend -…
Hey everyone! My friends and I have been talking about a Team Fortress Classic (TFC) remake for a while now. We’ve always thought that blending TFC’s iconic GoldSrc art style and gameplay with elements from Team Fortress 2 (TF2) using a newer Source engine would create an amazing, fresh, new multiplayer experience. And…
I suspect you'll get more help with a sample blend file (you can drag-n-drop a ZIP to attach it here) and letting people know the exact version of Blender you're using.