Love this Beast. I would free him lol love the snow and cold anyways lol. Really love the pose, almost a Hamlet pose "Alas, poor Yorick! I knew him" Just an idea is there anyway to make a gradient background? maybe using the color of the stones he is kneeling on as the bottom part of the gradient and the blue colors you…
Yes I have tried meshes around 1 to 2 million polys and Max would crash on me every 5 to 10 minutes and my computer would crash every half hour. The model wouldn't even open on the school computers it would crash before it could start. All in all a huge pain in the ass. When I get it up to the 700k to 800k polys it starts…
Did some detailwork! I really try to not make this thing look like my other kitbashed vessels - I put thought in it and give everything a purpose (well, more or less everything :) ) to make it look believeable Here some sort of layout, to make things a bit more clear: Red: Weapons. Torpedos in the front, rockets on the…
Like most of the liberties you have taken, I would def work on UV space usage, Like you I overlap as much as possible and break sym at important locations, In your case possibly keeping the face all together, seeing how the face wasn't important.. maybe not lol. Some of the proportions are a little off from a quick look,…
The nature of the DLCs requires that they are redudant. So long you dont have the "must have all armor sets","must see every stone" or "tell me every Sidestory" syndrom i can exist good without DLCs. The problems occurs when a supposed good game shows your the middle finger and DLCs patch discrepants in the story or…
A really simple explanation of modularity is just using one piece as many times as possible. For an ai you can use one body, but have pieces of armor to make many ai from it. For a building you can make a wall section. Then make a copy and add a window. Since the first wall is already uv mapped and textured you save time.…
So far I think your details are coming in a little too small and tight, and they read a bit noisy and crispy. There are a lot of fine lines and details running across her surface and those details will get lost if they were in game-- for example-- the line details that go across her medial obliques-- the horizontal…
People were clapping at the end of the movie when we watched it. Everyone I know thinks it is amazing. I really don't understand the complaint about slow motion. Fast motion shit is all you see in many poorly made fight movies (in my opinion) where you see a huge crowd of faceless dolts running at each other then ZOOM IN…
Overall the model looks good, but there are some very big proportion problems and the model breaks down when studying the details. One of the most glaring problems is that the shape of the turret is inaccurate. You may need to re-examine your reference, or find more accurate schematics, to make sure you get the angles…
It's been a bit of a while, so I have a lot of work to dump! My latest completed 3D project was Lunen the Alchemist. I've worked on PBR in the past, but I hadn't tried stylized PBR so I wanted to give it a go! It was also my first time using Marmoset Toolbag 3 for bakes, which I really liked :smile: model Currently I'm…