Welcome. You're off to a good start here! Answering your question: Yep! It's the light. You take great care with the details, but the volume—and light by consequence—needs more work. It's not that these elements don't have volume, in isolation they'd work fine, but they don't inhabit exactly the same 3d space. Get the…
I wouldn't want to work with max without my own scripts that I created over the years. It helped me migrate every time to a new installation of 3dsmax and speeds up my workflow immensely. Most scripts I write are about killing nagging steps that I hate enough to fix them, I like one button solutions were the script does…
That works too. The only problem with Vol Select is that it will make straight selects on what might be a wavy line. Select by Mat ID will get you just those polys again and again wherever they might be. I don't know of a way to get the exact polys you've Vol Selected after they've been distorted? One more advantage to Mat…
Do you guys have a basemesh to start with? I would high recommend finding a decent basemesh on the net, (BadKing has an excellent one as well as ZBrush having some basic ones) and build your models from that. Right now, everyone's bases (apart from damir_boz and Polynaut) are quite off in terms of proportion and anatomy.…
It's getting to the end of the month, and I've just about managed to finish. It's certainly been a learning experience. This was the first complex model I've attempted to make, my first project in Substance Painter beyond dropping a single smart material on a mesh, and my first use of Marmoset Toolbag. I think I did OK :)…
Oh god this is so bad, I don't want to shit on all your dreams but this is so bad I don't even know where to start, you haven't formed an LLC, generally this is a smart thing to do before a kickstarter campaign due to liability, you don't have a professional site and your myfreesites links to a 404. You aren't creating…
Hey dude, I can answer some of this for ya! 1) Good for both. More environment art jobs but A LOT of talent makes it an employers market. Not as many tech art (both general, environment, and character) but with a lot less talent looking for those jobs if you're a decent tech artist you have a better shot. 2)Loved it…
I'm going to ask for advice/input on modeling the fish statue. How would you do this? If it isn't very obvious this image is sort of that moment where you are staring at something, moving slowly, researching refs, trying one thing, then another, and still aren't sure which direction to go in. I'm using 3ds Max and Mudbox.…
An Art Degree (bachelors +) is much better for ya than a "game design degree." Some places will take a 4 year degree, or other higher levels of education as years of industry experience, which when you're ready helps you enter the work force easier as long as your work sings and shines. Management and Biz types like seeing…
It's a tough call to make that one poop eh? I mean, partly I have to agree that the lower salary is justified because testers point out mistakes, they don't fix them. At the same time though, I feel guilty saying that because testers work like fuck, they generally come in at the crunch period of a project when things are…