I'd suggest to set up the lighting similar to your final level for further testing. Especially if you gonna use emissive lighting the result might be very different to the default scene which has a dominant directional light with distance field shadows. You might also get some unwanted shadowing due to lightmass ambient…
Also make sure to get the latest service pack. CAT is a great system, it saves a ton of time and work, over Max standard bones. It's always a good idea to learn standard bones first, so you know the fundamentals. But CAT takes it many steps further. I hear it will be the successor to Biped, as the recommended default…
Ha you're right. It renders correctly. I've added an edit normals modifier and the normals are ok + the edit normals fixes the display. Better, if I start by applying an edit normal modifier, just collapse and use your script, there's no problem at all. Weird ! Maybe the primitives normals are fucked up by default. My bad…
Wooo! a NSD! Assuming you got the plans off projectdalek? I did a weird sort of hybrid oldschool one a while ago: link Let me know how you go with that, I had a play around with it a while back, your best bet would probably making a new set of animations and modifying the default grunt entity.
Now that is some good news to wake up to. Awesome stuff, cheers Synaesthesia! Not that I am desperate to name my models 'Plane', but being a default mesh term I could see this situation repeating itself from time to time and being difficult to narrow down a solution. It was a stupid idea that made me consider/notice the…
Okay, when we choose the default static lighting option, we have to check our lightmaps carefully, that's why sometimes the results are bad. In a dynamic lighting environment, I corrected this kind of hi-res screenshot artifact by making sure all the lights were set on "movable" and by adjusting the shadow bias function of…
Thats fine, you don't need to do anything special in photoshop when working with normal maps. The gamma settings are only for preview of the images, they don't alter the actual content. I would recommend not messing with the color settings in PS. Yes that is generally correct, by default those textures should load with…
Hm...I'm not so sure that having noise in the gloss will really help. Try adding a subtle amount of that to the spec map. You could also try to add a tiny bit of blue to the spec map as well. Also, are you using the default lighting setup? It will probably help you evaluate the properties of the material if you use your…
You wont get precision mirrored bf3 controls but you can customize the controls under options to be close. Foe example, i use default and legacy for my heli pilot controls. Its virtually identical to BF3, however one tiny difference being the acceleration controls. Left stick controls acceleration rather than right trigger.
You wouldn't really see much on it. This is just a high poly to get the initial shape down. We currently don't have a concept artist and I am having a bit of a hard time to come up with some unique designs. But yeah, here you have a wire frame frame before the subdivision is applied and with the hole thing in it's default…