Yeah looking nice and smooth!! The only crit I can think of is that you might want to hold/drag the legs behind him just a tick longer. The spacing on them feels very even, and therefore if you stare at the legs long enough (I was lol) it ends up feeling a little weightless. This might just be a nitpick though. Good job!…
A little here and there, but that will be done with decals. I finished my Cliff today, it needs some optimising and the UV needs a few fixes, also probably could do with a proper unique normal map, but all that will be done on my last week with any left over time. I will also break up the cliff with smaller rocks later on.…
I wrote Photoshop, zbrush etc. I wouldn't hire a texture artist who only knows Substance Designer. What happens when he has to hand paint some decals or sculpt some details for a baroque environment and so on? Then he becomes a burden because someone else has to do it. Basics are important for an artist. I mean the…
Thanks for the links, but the ones I linked too are made in Japan. Might as well buy local as well to support local economy. Yes, I am biased against Chinese outsourced. Yes, I will willingly pay more for quality and something that will last decades versus ending up in a trash heap. If more Westerners were willing to look…
Thanks guys! Torrrtilla - Great question, I think Kewop Dream pretty much nailed what my response would have amount to. With that said, I would love to start working in more natural arm poses at some point. Since this would eliminate an extra step in which I bring the arms down and correct any issues with deltoids or…
Thanks for the answers guys. While they're all probably used in some fashion in the tech demo, the part I'm the most interested in figuring out how they did was to have dymanic damage location on the character. As in, wounds appear where the player shoots. The material effect for the regeneration is similar to what…
Haha, I don't live in US or Asia to say if this is accurate or not. But my point is that education in Asia tends to be a bit harder than in Western countries. Students there feel more pressures of life than us here at the same age. And again, I repeat, I'm assuming the way things used to be (documented in texts, magazines…
I think what I would do for the vines is sculpt a tile-able mesh to use as a base and bake off your Normals/AO/Height/Mask and use that with a vertex blend shader to get a nice base on any mesh that nature has overrun. Then just do some simple spline meshes of vines/vines w/ leaves to add individually on top of any mesh,…
Unless your job makes you happy- in that case, you`re living well (via working). Sadly, all honeymoons come to an end over time :( I don`t really have much sympathy for people bitching about crunch. I feel like the workers in the game biz have been gladly bending over and taking it for decades. As a work force we need to…
Thanks for the input Vailias. :) I agree that the meshes are not very good. I'm currently working on some meshes that have rougher topology that will hopefully make the transition less noticeable. You guys have been a fantastic help with explaining the triplanar projection and mesh blending techniques that other people…