Been quiet for awhile, been busy with work and moving house. I wrapped up the sculpt some time ago, ill post the finished sculpt later on. Here is how far i got with the inhibitor. Still a few loose ends to tie up. I need to add some foliage around the base to break up where the stone meets the ground. Adjust the levels…
$!nz - Thanks! No it's just for practice. And yeah your right the blade might be a bit short or the handle a bit too long. I will fix that later, when I do some touch ups! :) Weirdboy - Thanks for the tip! I will do so when I fix it later. I'm going to make some touch ups.:) Here's another piece I did accually finish…
Hey Alan - just dropping in here to keep an eye on the progress. Materials on the walkways are fucking DOPE so far. The statues seem to be lacking a bit... I'll write more later on what I think you might be able to do to improve them... but as sa rule I tend to stay away from anything character related. If you have…
I know it's still early, but it seems very bright & shiny for a laundromat. I'd tone down the reflectivity even at this stage. Later on, I'd add dull streaks to the reflection map on the floor where chairs or carts have scraped along. The wood would probably be a veneer or linoleum rather than real wood. The combination of…
Im not sure if you're presenting this in Maya,Max, or UDK? but your final result would benefit greatly from a 2nd set of normals....One normal for the height (like you have above) and another normal for your dirt and scratches.(The detail normal map) That way once you combine the 2 either in photoshop or in UDK, your…
I haven't got direct reference for clothing. I referenced individual pieces - like blazer, and shirt etc but kind of made up the design a bit too. I'm referencing husky photos as much as I can but looking at wolves too. Currently it is a rough sketch but I'm hoping to improve it as much as I can before moving onto the next…
Technically, to paint a landscape you would use landscape layers to paint in the landscape tab, which is slightly different than painting by vertex. You still may often paint models by vertex with a pretty complex material setup. You can use your vertex colors as a blend in a lerp node between multiple colors, normals, or…
Thanks everyone for the encouragement! LOL, and yea... i was begining to see hints of the Goldblum's fly too. :) After going to a pixologic demo held yesterday in LA (http://ugm.pixologic.com/registration/1011-LosAngeles/)... i was inspired to try to do some rendering and color test as shown by Ian Joyner. Some very cool…
This reminds me of when I bought a paintball gun back in the day when I was 14 and it broke. I mailed it in for repair and they sent me a new one as well as later repairing my original gun and sending it back to me by mistake. My parents said the same thing you did so I called them, mailed the original gun back, and they…
here are a couple feature requests that came up in the last few weeks: - global toggle for mip map and filtering switches that affect all textures in the scene. for getting crisper renders when zoomed out - display mesh data (triangle count, etc) for multiple selected meshes, same for selected folders or groups too (summed…