You just need to be aware Modo will happily let you create non-manifold geometry (unlike 3DSMax which you've been used to). Edges can belong to more than two polygons, vertices can belong to two "surfaces", vertices can belong to the same polygon more than once (although this last one is pretty hard to achieve). Mesh…
Playing around with animating the camera in 3DSMax was pretty fun, especially getting once I got the knockback effect in. I was inspired by Cowboy Bebop for the finger gun shot; the punch angle was from an anime I watched a few weeks ago but I can't recall the name of it. If I had used a more detailed rig with faces I…
I don't think that cloth solution will work very well for that, it seems a bit more mechanical than organic like cloth. It's a lot more simple than I was thinking. I thought you had a gun strap or something more complex. I would actually look into using MassFX and the MassFX Constraint Helper. I believe it actually bakes…
From what he tells me, he works and does all alone : programmation/Ui design... he is still looking for a way to communicate efficiently about his "new" product. Morevover, the split with his former publisher had been complicated. But from what i have touch of the product it seems strong but really complicate to…
Uppsss... I hope I did't screw up all my models :D I have defalut setting in max like here http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/images/GUID-A95619E7-F276-4D17-AF28-F9C92E3C0F6C-low.png Orientation: Red: Right Green: Down Dota 2 have: Red: Left Green: Up I don't know now... could you confirm Jalcober, maybe…
xNormals AO quality is great. If you want broad wash of AO like 3dsmax skylight or vray's irradiance you'll just need to config it and set up proper groundplane and/or sphere environment. Btw, last time I checked irradiance map was an interpolated solution, why would you want to use interpolation when baking maps? Also,…
You can render a preview, and set it to whatever resolution you want (pretty much). http://download.autodesk.com/us/3dsmax/2012help/files/GUID-02B83BCD-6621-4F0F-878B-9781A07C996-2310.htm For the alpha, you could simply change your shaders' diffuses to white, and re-render a new preview. Then batch-combine the two videos…
Do you mean transferring the UV's themselves? If so, it could work in theory. If I could get a secondary UV layout on the "original" model that matches the UV layout of the "low poly" version, I could then run the 3dsmax script and transfer the PSD layers from UV1 to match UV2. Then I could apply the result on the…
Fred2303 2.2 set in Preferences->Gamma and LUT. Though for Normal maps you should manually set 1.0 gamma when opening texture file (it has nothing to with Quixel textures:…
It's a decent start =) Needs more trim. In 3dsmax the quick way is to highlight an edge and "convert it to shape" which makes a spline. Change the spline to a rectangle and turn on generate UV's and you've got trim. I've done it in Maya but don't have it at work so I can't give you a step by step =/ Why trim? it helps hide…