"The Cinematic Art of World of Warcraft: The Wrath of the Lich King" is damn awesome. I was expecting a cheesy paperback, and what you get is a super high quality book w/ silver paper, prints, and vellum pages. Plus, it has a ton of stuff they did for it that never made it in :) is damn impressive…
[ QUOTE ] The PS3 GPU has more power than 2x6800 ULTRA cards. [/ QUOTE ] I hate this sort of comparison; it's completely useless. There are so many factors that contribute to the performance of a piece of hardware, that you can't just say that "this" piece of hardware is "X" as many times more powerful than "that" piece of…
Benchmark results: 1280x720 AA off Volumetrics - low Post proc - med all else - high Avg fps - 14.61 machine - Dell XPS notebook core 2 duo 2.3gig nVidea geforce go 7950 GTX 512mb 2 gig ram Win XP It's playable, but if I want it sweet I can set all to medium and 1920x1650...
Pior: In discussing the new cintiq on the cgtalk forums I was informed about this model: http://www.gateway.com/systems/product/529666090.php The interesting thing about the gateway c-140 is that you can configure it with an actual graphics card, as opposed to the integrated graphics chipsets that a lot of them come with -…
Hi, Paquette_e I've looked through your post history and notice you have asked similar question to this before. Can you join the monthly noob thread and monthly handpainting thread. You ask a lot of pointless question, but don't post much work. http://www.polycount.com/forum/showthread.php?t=137087 The work you do post…
Hello ZeEsTaR :) Good work :) I have a couple of notes: - The hands feel that they are hitting the same poses at the same time , try to avoid that perfect symmetry. - The camera is a little bit weird with all those movements :P I don't know if the original scene was like that tho. - Try to add some "overlap" to the eyes,…
this isn't typically handled on the substance side - you don't _usually_ want to be creating a big uber texture with transitions between surfaces etc. It is done, you might want to look into megatexturing, but more typically you create tiling textures that you blend on the mesh via vertex colours for example. I.e the mesh…
yeah, i guess you're right. but, so nobody starts something else, i'd like to request to an administrator that this post be locked. a flamewar is almost certainly going to happen, and i want to keep that from happening. It isn't because i hate you people, it's because this has just gone completely pointless to continue…