The custom mesh loader is located in the main suite toolbar, where all the suite icons are located! Press the little icon in the top right corner next to the X, then select the "Open 3do custom loader" Let me know if you have any more questions :)
The touch bar on the new macbook pros was certainly interesting though, I imagine that'd be handy for replacing docked toolbars taking up screen space, maybe the ability to work in fullscreen more often. But the price per specs don't add up, 3k for basically a 965m.
You probably needed to reset your selection tool. Double click on the cursor (Selection Tool) in the left toolbar, then reset it from the menu in the panel that comes up. You can toggle stuff like "Drag Selection" and "Camera-Based Selection" in there (the latter is essentially ignore backfaces.)
OMG I found it. Holding down Ctrl will change things for the masking options. So while I hold down Ctrl and set the Focal Shift to -100 in the top toolbar on the main viewport, it fixes it. ZBrush n00b, this is what I get. Was this: Now I get this. YAY!
Louhikarme - Im glad you sovled it with Captains help! Ddo does indeed not like AA :) Victorcg - Yes it is possible to reload the Color-ID map, just use the Reimporter button on the DDO main toolbar. Is your issue that you are doing that but the project doesn´t update?
Looks like you've turned on soft selection. Double click the select (or translate/rotate/scale) tool on the left toolbar and in the tool settings palette uncheck soft selection. I'm not a regular Maya user so I don't know what the hotkey is, or if there even is one by default.
I have all the Max "Additional" (user) folders pointed to dropbox on 3 different machines. Then I just Save Custom UI Scheme and load it on the other machines when I make a hotkey or toolbar change. Keeps everything nicely in sync without much effort.
Thanks :) If you want a better view on how a mesh is used in a level use the Primitive Stats, found in View - Browser Windows at the top toolbar. That shows you instantly how many times which mesh has been used in the level among other important info.
After selecting your mesh, in the maya polygons toolbar go to the mesh tab and then click smooth. If you want to see a preview of the smoothed mesh before actually smoothing, select your mesh then press "3". Press "1" to go back to the normal mesh after previewing.
It's super annoying. I either close it, or render out a quick preview. I bound "Make Preview" to alt-p I use it so much. You can't really relay on the viewport for much sometimes... Hey, Monster, your toolbar/scripts work in 2010 right?